Tune the flashlight against measured luminance and refresh the venue gallery
This commit is contained in:
1 parent
2ba40f3578
commit
16dc1dfea4
20 files changed
+77
-15
No files matched your search
@@ -130,6 +130,16 @@ canonical implemented-features list in `docs/project/development-status.md`.
|
||||
gear library. The procedural library + MakeHuman head stay in the tree as the tested fallback
|
||||
(`build --source procedural`), not in the shipped roster. Silhouette variety is the known
|
||||
regression — three meshes for twelve roles — and the modular part library is the `0.9.10` fix.
|
||||
- **Tune lights against a measurement, not a look (2026-11-06):** the shipped flashlight changed the
|
||||
late-night frame by 0.1/255 and nobody noticed. `capture_realism.gd --stages=late --flashlight`
|
||||
renders the same frame with the lamp on and off; mean luminance of the aimed region and the near
|
||||
pavement is now the acceptance number. Current: energy 10, range 45 m, cone 24°, tilted 5° down →
|
||||
13.5 → 29.7 aimed, 3.7 → 11.7 near ground.
|
||||
- **Docs live in category folders (2026-11-06):** `docs/project/` (architecture, development status),
|
||||
`docs/design/` (gameplay, venues, ui-copy, accessibility, known-limitations), `docs/assets/`
|
||||
(asset tooling, blender assets, npc sourcing, 3d-model-review, makehuman head), `docs/process/`
|
||||
(getting started, release QA, releasing), plus `docs/adr/`, `docs/screens/`, `docs/screenshots/`.
|
||||
Write to the new paths; `docs/*.md` at the root no longer exists apart from `README.md`.
|
||||
- **Foliage is leaf cards, not sphere stacks (2026-11-06):** `_shrub()` is one low-poly inner mass
|
||||
plus 18–53 two-triangle cards scattered on the canopy shell by a jittered Fibonacci sequence, each
|
||||
rotated onto the canopy normal and tilted off it. No alpha texture, so the flat-colour library and
|
||||
|
||||
Reference in new issue
Block a user