Import the promoted runtime mockups
Run the headless Godot import after copying the 21 design references into assets/images/ui/; all sidecars are generated and TODO records the item done.
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@@ -27,7 +27,7 @@ and scene visuals with those mockups — verified with
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`MEMORY.md` and [ADR-0014](docs/adr/0014-runtime-image-root.md).
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- [x] Move the reference mockups from `docs/screens/designs/` into the runtime root (keep `docs/screens/designs/` as a docs-only copy or replace it with the new path).
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- [x] Document one convention for game vs reference vs development images across `assets/textures/`, `assets/images/`, `assets/models/generated/`, `docs/screenshots/`, and `docs/screens/designs/` (in `docs/architecture.md`, ADR-0014).
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- [ ] Re-run `godot --headless --path . --import` to regenerate `.import` sidecars after any move.
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- [x] Re-run `godot --headless --path . --import` to regenerate `.import` sidecars after any move.
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- [ ] Confirm `.gitignore` still excludes development-only outputs (concepts, Blender sources, raw AI fabrics) under the new layout.
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### Documentation path updates
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