Smooth the NPC neck and shoulder transition
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@@ -98,17 +98,17 @@ From `python3 tools/blender_assets.py fit` and the manifest:
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| Character | Tris | Verts | Head width | Clothing radius | Notable gear clearances |
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| --- | ---: | ---: | ---: | ---: | --- |
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| `npc_casual` | 3,974 | 3,744 | 0.315 m | 0.191 m (hip) | backpack x −0.041, radial −0.162 |
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| `npc_jacket` | 4,394 | 4,175 | 0.315 m | 0.191 m (hip) | lanyard x −0.116, radial +0.023 (runtime +4 cm forward) |
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| `npc_coat` | 5,026 | 4,807 | 0.315 m | 0.225 m (skirt) | sunglasses width ratio 0.641; bag x +0.037, radial −0.130 |
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| `npc_vest` | 4,474 | 4,340 | 0.315 m | 0.191 m (hip) | cap width ratio 1.067 |
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| `npc_dress` | 4,428 | 4,026 | 0.315 m | 0.260 m (skirt) | bag x +0.002, radial −0.095 |
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| `npc_hoodie` | 4,826 | 4,504 | 0.315 m | 0.190 m (hip) | — |
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| `npc_firefighter` | 4,848 | 4,735 | 0.315 m | 0.255 m (skirt) | helmet width ratio 1.651; SCBA x −0.105, radial −0.076 |
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| `npc_guard` | 4,560 | 4,529 | 0.315 m | 0.194 m (hip) | cap width ratio 1.067 |
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| `npc_casual` | 3,984 | 3,793 | 0.315 m | 0.191 m (hip) | backpack x −0.041, radial −0.162 |
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| `npc_jacket` | 4,384 | 4,130 | 0.315 m | 0.191 m (hip) | lanyard x −0.116, radial +0.023 (runtime +4 cm forward) |
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| `npc_coat` | 4,978 | 4,776 | 0.315 m | 0.225 m (skirt) | sunglasses width ratio 0.641; bag x +0.037, radial −0.130 |
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| `npc_vest` | 4,496 | 4,271 | 0.315 m | 0.191 m (hip) | cap width ratio 1.067 |
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| `npc_dress` | 4,400 | 4,075 | 0.315 m | 0.260 m (skirt) | bag x +0.002, radial −0.095 |
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| `npc_hoodie` | 4,816 | 4,425 | 0.315 m | 0.190 m (hip) | — |
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| `npc_firefighter` | 4,848 | 4,831 | 0.315 m | 0.255 m (skirt) | helmet width ratio 1.651; SCBA x −0.105, radial −0.076 |
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| `npc_guard` | 4,558 | 4,652 | 0.315 m | 0.194 m (hip) | cap width ratio 1.067 |
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The widest character is `npc_coat` at 5,026 triangles and 4,807 vertices, so
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the current headroom is 974 triangles and 193 vertices per character. Any face
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The widest character is `npc_firefighter` at 4,848 triangles and 4,831 vertices, so
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the current headroom is 1,152 triangles and 169 vertices per character. Any face
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or hand refinement must come out of that budget or replace existing detail. The
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refit backpack measures 380 triangles / 406 vertices; the character and gear
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table above remains valid because the character meshes did not change.
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@@ -183,7 +183,7 @@ python3 tools/npc_baseline.py compare \
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The comparison sheet places the before/after pair for each view side by side.
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The first run is committed as
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[`sheet_npc_baseline_compare-p1.jpg`](blender_previews/sheet_npc_baseline_compare-p1.jpg);
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[`sheet_npc_baseline_compare-p1.jpg` and `sheet_npc_baseline_compare-body.jpg`](blender_previews/sheet_npc_baseline_compare-p1.jpg);
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keep the baseline sheet as the before artifact and add a new numbered/after
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sheet rather than replacing it.
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