Smooth the NPC neck and shoulder transition
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@@ -94,8 +94,8 @@ All eight use the `npc_base` contract, so each one can replace
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`Materials.npc_slot()` tints them the same way it tints `npc_base`.
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- budget ≤ 6000 triangles and ≤ 5000 vertices (glTF vertex count, after seam
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splits; `CHAR_MAX_VERTS` in `tools/blender_assets.py`, raised from 4000 for
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the 2026-11-01 face/hand pass). The current range is 3,974–5,026 triangles
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and 3,744–4,807 vertices.
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the 2026-11-01 face/hand pass). The current range is 3,984–4,978 triangles
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and 3,793–4,831 vertices.
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Construction: the torso and limbs are one continuous Skin-modifier mesh,
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subdivided twice, decimated to 26 % with X symmetry, and cut at the waist, cuffs,
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