Recapture the gear portrait and gallery shots
Fix the portrait staging: face the rig toward the camera (the old yaw was 180 degrees out) and hide the focus disc, which was covering the face in close-ups. Add the before/after Influencer portrait, fit measurements and judge scores in docs/screens/realism/2026-11-01-gear. Re-run check_screenshots (11 good/0 bad); headless 229/229.
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{
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"run": "docs/screens/realism/2026-11-01-gear-judge",
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"judge_model": "google/gemini-2.5-flash-lite",
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"sets": {
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"baseline": {
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"npc_portrait": {
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"target": "docs/screens/concepts/npc_portrait_day.png",
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"metrics": {
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"edge_density": 24.42,
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"fine_detail": 9.88,
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"contrast": 43.77,
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"saturation_mean": 90.21,
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"colour_spread": 50.11
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},
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"target_metrics": {
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"edge_density": 7.47,
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"fine_detail": 3.47,
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"contrast": 52.66,
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"saturation_mean": 93.44,
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"colour_spread": 54.88
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},
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"metric_gap": 1.093,
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"judge": {
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"scores": {
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"backdrop": 4.0,
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"lighting": 3.0,
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"overall": 2.0,
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"materials": 2.0,
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"texture_detail": 1.0,
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"characters": 1.0
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},
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"score_range": {
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"backdrop": [
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4.0,
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4.0
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],
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"lighting": [
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3.0,
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3.0
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],
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"overall": [
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2.0,
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2.0
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],
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"materials": [
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2.0,
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2.0
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],
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"texture_detail": [
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1.0,
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1.0
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],
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"characters": [
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1.0,
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1.0
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]
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},
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"runs": 1,
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"fixes": [
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"Improve character model realism with more detailed facial features, realistic skin shaders, and better clothing textures.",
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"Enhance material properties for all objects, especially the brick building and pavement, to better simulate real-world reflectivity, roughness, and subsurface scattering.",
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"Increase texture resolution and detail for all assets, particularly for the brickwork, pavement, and character clothing, to reduce the appearance of tiling and blurriness.",
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"Refine lighting to match the warm, directional sunlight and soft shadows of the target image, paying attention to ambient occlusion and global illumination.",
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"Add atmospheric perspective and volumetric fog to the backdrop to create a sense of depth and distance, mimicking the haze seen in the target image."
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]
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}
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}
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},
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"candidate": {
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"npc_portrait": {
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"target": "docs/screens/concepts/npc_portrait_day.png",
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"metrics": {
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"edge_density": 24.43,
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"fine_detail": 9.89,
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"contrast": 43.74,
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"saturation_mean": 90.17,
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"colour_spread": 50.08
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},
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"target_metrics": {
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"edge_density": 7.47,
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"fine_detail": 3.47,
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"contrast": 52.66,
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"saturation_mean": 93.44,
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"colour_spread": 54.88
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},
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"metric_gap": 1.094,
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"judge": {
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"scores": {
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"backdrop": 5.0,
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"lighting": 4.0,
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"overall": 3.0,
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"materials": 3.0,
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"texture_detail": 2.0,
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"characters": 2.0
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},
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"score_range": {
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"backdrop": [
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5.0,
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5.0
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],
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"lighting": [
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4.0,
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4.0
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],
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"overall": [
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3.0,
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3.0
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],
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"materials": [
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3.0,
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3.0
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],
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"texture_detail": [
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2.0,
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2.0
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],
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"characters": [
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2.0,
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2.0
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]
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},
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"runs": 1,
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"fixes": [
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"Improve character model realism with more detailed facial features, realistic skin shaders, and better hair simulation.",
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"Enhance material properties for clothing, pavement, and buildings to include subsurface scattering, anisotropic reflections, and more varied roughness maps.",
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"Increase texture resolution and add micro-detail (e.g., pores, fabric weave, concrete imperfections) to all surfaces.",
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"Implement more sophisticated global illumination and atmospheric scattering for a softer, more realistic lighting and haze effect.",
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"Refine the backdrop by adding more complex building geometry, varied foliage, and realistic distant city details with appropriate atmospheric perspective."
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]
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}
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}
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}
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}
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}
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