Recapture the gear portrait and gallery shots
Fix the portrait staging: face the rig toward the camera (the old yaw was 180 degrees out) and hide the focus disc, which was covering the face in close-ups. Add the before/after Influencer portrait, fit measurements and judge scores in docs/screens/realism/2026-11-01-gear. Re-run check_screenshots (11 good/0 bad); headless 229/229.
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@@ -38,8 +38,11 @@ live in `tools/blender_assets.py` (`_build_gear()`), the contract in `docs/blend
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width and requires positive bag clearance on both coat and dress;
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`test_npc_character.test_head_and_back_gear_clear_the_body_silhouette` loads the gear on
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six roles and checks head-parent/width/brow bounds plus back-parent/0.26 m outer radius.
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- [ ] Re-capture the portrait (`--stages=day,portrait`) and the gallery shots; record the
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before/after in `docs/screens/realism/<date>-gear/`.
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- [x] Re-capture the portrait (`--stages=day,portrait`) and the gallery shots; record the
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before/after in `docs/screens/realism/2026-11-01-gear/`. The portrait staging now turns the
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rig toward the camera (the old yaw was 180° out) and hides the blue focus disc, which was
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covering the face in close-ups. `check_screenshots.sh` is 11 good / 0 bad; the judge went
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from overall 2 / characters 1 to overall 3 / characters 2.
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- [ ] Consider a second character close-up for a hoodie/winter NPC so headgear is covered too
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(`--portrait-type=5` already forces a hooded role for comparison).
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