Plan the 0.9.9-1.0.0 roadmap and re-evaluate the NPC base
Move the gap analysis and risks into PLAN.md, version the character track (0.9.9 rig correction, 0.9.10 roster) and split 0.9.11-0.9.12 polish and verification out of the old 0.10.0 milestone. Add roadmaps to 0.10.0, 0.11.0 and 1.0.0, record the Quaternius face-fidelity gate and the rest-relative pose finding in MEMORY.md, and move the completed 0.9.7 and pose-harness sections to DONE.md.
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@@ -8,11 +8,12 @@ The central design goal is simple:
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## Development Priorities
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The active planning order lives in [`TODO.md`](TODO.md) and [`AGENTS.md`](AGENTS.md):
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The active planning order lives in [`PLAN.md`](PLAN.md) (gap analysis and release roadmap), [`TODO.md`](TODO.md) (executable checklist) and [`AGENTS.md`](AGENTS.md):
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1. **3D model and local map re-evaluation** — score every shipped asset, then evaluate licensed OpenStreetMap/3D data, reference-derived photoreal facades, AI-assisted composition and a Gaussian-splatting development evaluation.
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2. **Quaternius NPC base** — use the CC0 Quaternius Ultimate Modular character as the primary mesh and animation source, baked to the existing runtime contract. Source evaluation and the licence decision are in [`docs/npc-model-sourcing.md`](docs/npc-model-sourcing.md) and [ADR-0017](docs/adr/0017-quaternius-npc-base.md).
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3. **Versioned release hardening** — the 0.10.0 release candidate and later semantic versions follow the unversioned development tracks.
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1. **`0.9.9`–`0.9.12` patches** — finish the Quaternius NPC base on the accepted 62-joint runtime, roll it out to the 12 roles, close the scheduled venue/prop/lighting polish, then verify performance, Web and accessibility.
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2. **`0.10.0` minor** — public readiness: external playtests, balance acceptance, legal/storefront/signing decisions, the platform matrix and the documentation/picture lock.
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3. **`0.10.x` → `0.11.0`** — live incident replay, a fourth venue and the localization foundation.
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4. **`0.12.0` → `1.0.0`** — signed storefront builds, a frozen save contract, content complete, release candidates and the stable release.
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Versions are assigned only when a track's scope is accepted into a release. Every major, minor and patch version requires a changelog entry, a local release build and artifact verification before tagging.
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@@ -191,9 +192,9 @@ v0.9.8 is the current source version: the character-development patch with the
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and save-migration/release hardening. It sits on the 0.9.6 integration
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checkpoint, 0.9.5 texture refinement, 0.9.4 NPC visual optimization, 0.9.3
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UI/accessibility polish, 0.9.2 Hollywood/Joke Shop maps and the 0.9.x engine
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baseline. The active priorities are the Quaternius NPC base migration and the 3D
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model/map re-evaluation; the 0.10.0 release
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candidate follows those tracks. See
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baseline. The active work is the `0.9.9`–`0.9.12` patch line (Quaternius NPC
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base, roster, venue/asset polish, performance) followed by the `0.10.0`
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public-readiness minor. See
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[`docs/development-status.md`](docs/development-status.md) for the implemented list
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and [`TODO.md`](TODO.md) for the priority-ordered roadmap. Manual verification uses
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[`docs/release-qa.md`](docs/release-qa.md).
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