Refine the NPC nose, mouth and ears
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zwitschi committed 2026-11-02 19:29:19 +01:00
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@@ -96,8 +96,8 @@ All eight use the `npc_base` contract, so each one can replace
variants (vertex count after seam splits; `CHAR_MAX_TRIS`/`CHAR_MAX_VERTS` in
`tools/blender_assets.py`, raised from 6,000/5,000 on 2026-11-02). The frozen
`npc_base` fallback keeps its original 6,000/4,000 contract. The current range
is 4,042–5,034 triangles and 3,894–4,948 vertices, leaving room for the
remaining face, grip and clothing detail.
is 4,226–5,218 triangles and 4,119–5,240 vertices, leaving room for the
remaining grip and clothing detail.
Construction: the torso and limbs are one continuous Skin-modifier mesh,
subdivided twice, decimated to 26 % with X symmetry, and cut at the waist, cuffs,