Refine the NPC nose, mouth and ears
This commit is contained in:
1 parent
7dc3d3c873
commit
12e70357c5
26 files changed
+80
-62
No files matched your search
@@ -96,8 +96,8 @@ All eight use the `npc_base` contract, so each one can replace
|
||||
variants (vertex count after seam splits; `CHAR_MAX_TRIS`/`CHAR_MAX_VERTS` in
|
||||
`tools/blender_assets.py`, raised from 6,000/5,000 on 2026-11-02). The frozen
|
||||
`npc_base` fallback keeps its original 6,000/4,000 contract. The current range
|
||||
is 4,042–5,034 triangles and 3,894–4,948 vertices, leaving room for the
|
||||
remaining face, grip and clothing detail.
|
||||
is 4,226–5,218 triangles and 4,119–5,240 vertices, leaving room for the
|
||||
remaining grip and clothing detail.
|
||||
|
||||
Construction: the torso and limbs are one continuous Skin-modifier mesh,
|
||||
subdivided twice, decimated to 26 % with X symmetry, and cut at the waist, cuffs,
|
||||
|
||||
Reference in new issue
Block a user