Mitigate CI cache timeouts and wire venue door-staff dialogue
- Drop actions/cache@v4 from the checks job: the Gitea runner cannot reach GitHub's cache service (/twirp/...CacheService timeouts, ~2min retries); Godot import is fast enough without it. Add GODOT_SILENCE_ROOT_WARNING=1. - Document the cache situation and re-enable path in docs/RELEASING.md - VenueScenario.door_staff_line(context, rng): seeded-random venue lines - GameManager logs id/ticket/wand-check, refusal, and prohibited-item lines from the venue scenario (Joke Shop flavor) during inspection/screening - Test coverage: all Joke Shop contexts, unknown contexts, empty venues, deterministic seeded picks (54 tests pass)
This commit is contained in:
1 parent
a3768c2ce4
commit
0b5cd772a5
8 files changed
+142
-7
No files matched your search
@@ -63,6 +63,30 @@ func test_late_phase_reaches_violent_event() -> bool:
|
||||
c = false
|
||||
return a and b and TestUtils.check(c, "all venues declare a LATE phase")
|
||||
|
||||
func test_door_staff_lines_available() -> bool:
|
||||
var scenario: VenueScenario = ScenarioFactory.joke_shop()
|
||||
var rng := RandomNumberGenerator.new()
|
||||
rng.seed = 7
|
||||
var ok := true
|
||||
for context in ["id_check", "ticket_check", "wand_check", "refusal", "prohibited_item"]:
|
||||
var line: String = scenario.door_staff_line(context, rng)
|
||||
if line == "":
|
||||
ok = false
|
||||
var a := TestUtils.check(ok, "all joke-shop contexts have a door-staff line")
|
||||
var b := TestUtils.check_eq(scenario.door_staff_line("unknown_context", rng), "", "unknown context returns empty")
|
||||
var b_country := ScenarioFactory.hollywood_building()
|
||||
var c := TestUtils.check_eq(b_country.door_staff_line("refusal", rng), "", "venue without lines returns empty")
|
||||
# Same seed picks the same line.
|
||||
var r0 := RandomNumberGenerator.new()
|
||||
r0.seed = 11
|
||||
var r1 := RandomNumberGenerator.new()
|
||||
r1.seed = 11
|
||||
var d := TestUtils.check_eq(
|
||||
scenario.door_staff_line("wand_check", r0),
|
||||
scenario.door_staff_line("wand_check", r1),
|
||||
"seeded door-staff pick is deterministic")
|
||||
return a and b and c and d
|
||||
|
||||
func test_protester_archetype_present() -> bool:
|
||||
var profiles := ScenarioFactory.shared_profiles()
|
||||
var protester_found := false
|
||||
|
||||
Reference in new issue
Block a user