Mitigate CI cache timeouts and wire venue door-staff dialogue
- Drop actions/cache@v4 from the checks job: the Gitea runner cannot reach GitHub's cache service (/twirp/...CacheService timeouts, ~2min retries); Godot import is fast enough without it. Add GODOT_SILENCE_ROOT_WARNING=1. - Document the cache situation and re-enable path in docs/RELEASING.md - VenueScenario.door_staff_line(context, rng): seeded-random venue lines - GameManager logs id/ticket/wand-check, refusal, and prohibited-item lines from the venue scenario (Joke Shop flavor) during inspection/screening - Test coverage: all Joke Shop contexts, unknown contexts, empty venues, deterministic seeded picks (54 tests pass)
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@@ -42,6 +42,11 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
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A repo secret `GITEA_TOKEN` is required for tag releases. The old `.github/workflows/ci.yml` was
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removed so hosts scanning both paths do not double-run.
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- Venue cycling: `V` switches Hollywood Blvd → The Joke Shop → TV Studio and restarts the shift.
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- Venue door-staff dialogue: `VenueScenario.door_staff_line(context, rng)` and GameManager logging
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(id/ticket/wand-check, refusal, prohibited-item) — Joke Shop flavor.
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- CI cache: `.gitea/workflows/build.yml` no longer uses `actions/cache` (the runner can't reach
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the GitHub cache service; import is fast). `GODOT_SILENCE_ROOT_WARNING=1` set on jobs.
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Logs live in `.gitea/logs/` after each run.
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## Known Issues / Notes
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