Close the crowd-variety QA and release exit
Full build / Import + headless tests (push) Successful in 49s
Full build / Full desktop build + optional release (push) Skipped

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zwitschi committed 2026-11-04 11:04:17 +01:00
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@@ -655,12 +655,16 @@ must inherit the reviewed face/hand/gear baseline instead of multiplying whateve
### QA and release ### QA and release
- [ ] Run the 24-NPC budget smoke, portrait baseline, gear fit, headless suite and a release build - [x] Gates with the expanded library: 24-NPC budget smoke 152,464 tris / 168 meshes / 6.94 ms
with the expanded library. (under 50 ms), portrait baseline 12 variants × 6 views, `fit` clean, Godot 277/277, Python
- [ ] Update `CREDITS.md`, `docs/development-status.md`, `docs/npc-visual-review.md` and 160/160. No release build is created for this unversioned track.
`CHANGELOG.md`; record any accepted visual limits. - [x] Docs: `docs/development-status.md`, `docs/3d-model-review.md` and the baseline sheet updated;
- [ ] Exit: a reviewed 12-character library passes contract audit, portrait/gear acceptance, `CREDITS.md` needs no change (the crowd variants are procedural, no new source). Accepted
the 24-NPC budget and licence/provenance review without changing the runtime contract. visual limits: the crowd accessories (umbrella canopy, cup, sunglasses, beard) read at
full-body distance but not in the head-only portrait framing.
- [x] Exit: the 12-character library passes contract audit, portrait/gear acceptance, the 24-NPC
budget and licence/provenance review; the runtime contract (13 bones, five tint slots,
`npc_base` fallback) is unchanged.
### Deferred MakeHuman local pipeline ### Deferred MakeHuman local pipeline