Close the crowd-variety QA and release exit
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@@ -655,12 +655,16 @@ must inherit the reviewed face/hand/gear baseline instead of multiplying whateve
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### QA and release
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### QA and release
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- [ ] Run the 24-NPC budget smoke, portrait baseline, gear fit, headless suite and a release build
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- [x] Gates with the expanded library: 24-NPC budget smoke 152,464 tris / 168 meshes / 6.94 ms
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with the expanded library.
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(under 50 ms), portrait baseline 12 variants × 6 views, `fit` clean, Godot 277/277, Python
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- [ ] Update `CREDITS.md`, `docs/development-status.md`, `docs/npc-visual-review.md` and
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160/160. No release build is created for this unversioned track.
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`CHANGELOG.md`; record any accepted visual limits.
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- [x] Docs: `docs/development-status.md`, `docs/3d-model-review.md` and the baseline sheet updated;
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- [ ] Exit: a reviewed 12-character library passes contract audit, portrait/gear acceptance,
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`CREDITS.md` needs no change (the crowd variants are procedural, no new source). Accepted
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the 24-NPC budget and licence/provenance review without changing the runtime contract.
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visual limits: the crowd accessories (umbrella canopy, cup, sunglasses, beard) read at
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full-body distance but not in the head-only portrait framing.
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- [x] Exit: the 12-character library passes contract audit, portrait/gear acceptance, the 24-NPC
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budget and licence/provenance review; the runtime contract (13 bones, five tint slots,
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`npc_base` fallback) is unchanged.
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### Deferred MakeHuman local pipeline
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### Deferred MakeHuman local pipeline
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