Runtime hygiene: fix RefCounted cycles (clean suite exit), full-length shifts, wand cooldown
- FSM holds owner via WeakRef; ShiftCoordinator is RefCounted (logic-only); persistence tests free the Save node -> test suite exits with zero 'resources still in use' warnings (was ~13) and 57/57 pass - GameManager uses each scenario's shift_duration_s (900s ~ 10-15 min) for real shifts instead of the 300s test duration - Wand screening gets a 0.8s recharge cooldown with a wand.recharge message - TODO/DONE/MEMORY/README synced
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@@ -20,10 +20,13 @@ func test_save_round_trip() -> bool:
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var last: Dictionary = results[results.size() - 1]
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var c := TestUtils.check_eq(last.get("scenario_id", ""), "hollywood_building", "round-trips scenario id")
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var d := TestUtils.check_eq(float(last.get("reputation", {}).get("rating", 0.0)), 82.5, "round-trips rating")
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save.free()
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return a and b and c and d
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func test_load_returns_array_when_empty_or_missing() -> bool:
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# The tester home may already contain results; this only asserts shape safety.
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var save := _save_instance()
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var results: Array = save.load_shift_results()
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return TestUtils.check(results is Array, "load_shift_results always returns Array")
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var ok := TestUtils.check(results is Array, "load_shift_results always returns Array")
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save.free()
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return ok
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