Release 0.9.9: full Quaternius roster, docs, changelog, version, slimmer export filters and checksums
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@@ -34,11 +34,14 @@ and the active order/gaps in [`TODO.md`](../TODO.md).
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## Known gaps
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- External first-time-player sessions and balance sweeps are not completed.
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- The Quaternius NPC base is wired for one character (`npc_casual`): arm-down rest, five tint
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slots, unwrapped UVs, 62-joint rig at source proportions, Idle/Walk/Sit pose code, 6,206 tris.
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The remaining `0.9.9` blocker is the owner face/silhouette decision
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(`docs/screens/npc-face-gate/`); the full 12-role roster rollout is `0.9.10`. The other eleven
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characters stay procedural with the MakeHuman head until that decision lands.
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- The Quaternius roster is shipped (`0.9.9`): all twelve characters are baked from the three CC0
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sources (casual tee, hoodie, work clothes), 4,458–6,424 triangles each, 62-joint rig at source
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proportions, arm-down rest, five tint slots, unwrapped UVs and baked 256² AO. The procedural
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library and the MakeHuman head remain the tested fallback.
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- Roster silhouette variety is narrower than the procedural library (three meshes for twelve
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roles, differentiated by tint and gear) until the modular part library is added.
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- Head gear is authored for the shipped Quaternius head; the procedural fallback therefore wears
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slightly undersized caps. Cosmetic, fallback-only.
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- Accessibility/localization acceptance, target-hardware profiling, macOS
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signing/notarization and AI/storefront legal approval remain open.
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- Live 3D replay, recorded VO/music, more venues and seasonal content are future
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