Release 0.9.9: full Quaternius roster, docs, changelog, version, slimmer export filters and checksums
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@@ -6,11 +6,33 @@ Semantic Versioning.
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## [Unreleased]
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## [0.9.9] — 2026-11-06
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### Changed
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- Raised the character mesh budget from 16,000 to 24,000 triangles and glTF
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vertices so the Quaternius NPC base, the five-slot clothing variants and the
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retargeted animation can fit without heavy decimation. Gear and prop budgets are unchanged.
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vertices so the Quaternius base and the role-dressed variants fit without
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heavy decimation. Gear and prop budgets are unchanged.
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- Replaced the whole NPC roster with the CC0 Quaternius characters. All twelve
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characters (tourist, jacket, coat, vest, dress, hoodie, firefighter, guard and
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the four crowd variants) now use one of three source outfits — casual tee,
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hoodie or work clothes — dressed by role with the five tint slots and the gear
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library. The procedural library and the MakeHuman head remain in the build as
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the fallback.
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- Characters stand with their arms down instead of a T/A pose, and the seated,
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idle and walking poses swing from the shoulder and hip the way the animation
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code intends on the new skeleton.
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- Head gear (cap, hood, sunglasses, firefighter helmet) and the camera were
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resized for the new head and arm. The camera now hangs from a wrist strap
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instead of a neck strap that floated next to the head.
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- The backpack straps were pulled in so they sit on the chest instead of
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hovering in front of it.
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### Fixed
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- Characters no longer render with black legs or black patches: the new base
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carried a collapsed UV map that made the ambient-occlusion bake come out
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black, and the roster is now unwrapped and baked correctly.
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## [0.9.8] — 2026-11-04
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