Rebuild the foliage with leaf cards: leafier silhouette at two thirds the triangles
This commit is contained in:
1 parent
d3a87acf2d
commit
045ed2a58f
13 files changed
+114
-28
No files matched your search
@@ -130,6 +130,12 @@ canonical implemented-features list in `docs/development-status.md`.
|
||||
gear library. The procedural library + MakeHuman head stay in the tree as the tested fallback
|
||||
(`build --source procedural`), not in the shipped roster. Silhouette variety is the known
|
||||
regression — three meshes for twelve roles — and the modular part library is the `0.9.10` fix.
|
||||
- **Foliage is leaf cards, not sphere stacks (2026-11-06):** `_shrub()` is one low-poly inner mass
|
||||
plus 18–53 two-triangle cards scattered on the canopy shell by a jittered Fibonacci sequence, each
|
||||
rotated onto the canopy normal and tilted off it. No alpha texture, so the flat-colour library and
|
||||
the Compatibility renderer are unaffected — and it is ~35 % cheaper than the sphere stack it
|
||||
replaced. If a shrub ever reads as a rock again, the cards were probably rotated to the normal
|
||||
without the random tilt (`spread`).
|
||||
- **Roster is eleven outfits over twelve roles (2026-11-06):** hoodie, Casual, Worker, Suit,
|
||||
Adventurer, Beach, Casual_2, Farmer, King, Punk (Swat is intaken but unused — it faces Godot −Z and
|
||||
every yaw attempt broke the skin: node rotation turns the skin with it, object rotation collapses
|
||||
|
||||
Reference in new issue
Block a user