Bump version to 0.2.2 for the session-shell release
config/version, README latest-release note, TODO/MEMORY status refreshed for the v0.2.2 tag. Headless suite 88/88.
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@@ -19,12 +19,10 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
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Tests: `godot --headless --path . --script res://src/test/test_runner.gd` → **88/88**.
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Session shell smoke: `godot --headless --path . --script res://src/test/smoke_session_shell.gd` → exit 0.
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Windowed control smoke: `godot --path . --script res://src/test/smoke_focus_radial.gd` → exit 0.
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- `main` is ahead of origin, all committed locally, **not pushed**. The working tree additionally
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holds the session-shell + world-follow-up batch (start menu, pause overlay, settings persistence,
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step colliders, skyline alpha, marquee/ring scale, traffic despawn, README/PLAN/TODO refresh).
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- Next work, in order: (1) remaining PLAN verbs in `TODO.md` (eye contact, recognize decision,
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warning body-cam flag, blocking station, request reason); (2) crowd presentation (rubberneck +
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evacuation); (3) `git add -A` + commit, push / release when the user asks.
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- `main` is in sync with origin. **v0.2.2** tags the session-shell + world-follow-up commit;
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CI builds the portable binaries, NSIS installer, and AppImage on the tag push.
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- Next work: remaining PLAN verbs in `TODO.md` (eye contact, recognize decision, warning body-cam
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flag, blocking station, request reason), then crowd presentation (rubberneck + evacuation).
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- Do not re-open `override_access`. Do not bind wand to `W`. Do not remove the radio easter egg.
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## Current State
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