Use the shift review mockup as the end-of-shift backdrop
Wrap the review content in a Control root, draw the shift_review art behind an opaque panel, and style the action buttons to match the mockup. Headless 226/226 verified in a clean HEAD worktree.
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@@ -48,7 +48,8 @@ and scene visuals with those mockups — verified with
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- [x] Wire the start menu and venue selection screen to use the `start_menu` scene art.
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- [x] Wire the pause overlay to `pause_overlay` scene art (backdrop + opaque panel cover).
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- [x] Wire the settings panel to `settings_panel` art.
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- [ ] Wire the shift-review, radial-menu, and HUD chrome to their reference images.
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- [x] Wire the shift-review screen to `shift_review` art (backdrop + opaque panel cover).
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- [ ] Wire the radial menu and HUD chrome to their reference images.
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### Align in-game visuals
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