Refine the head prototype: flatten face plane, taper jaw, nose/chin relief, fix ear-displacement sign
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@@ -217,11 +217,19 @@ head sphere is displaced (not floating spheres) into eye sockets with an orbital
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bridge/tip/ala, upper/lower lip volumes, and extruded ears with a concha recess; the eyeballs
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stay separate. Local renders live under `tmp/npc-parts/npc_casual/head_proto_*.png`.
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Vision-judged after two iterations: the nose and ear now protrude in profile (mesh y-min
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−0.186 vs the −0.155 shell front), but the cranium still reads as a "ball with a nose" — the
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face plane is not flattened, the jaw/chin does not taper, and the nose reads as a narrow spike.
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Next refinement before the 1.5 m/1.85 m comparison: flatten the face plane, taper the jaw/chin,
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widen the nose bridge, and shape the back of the skull.
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Iteration log (vision-judged, profile view):
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1. Initial displacement too subtle — read as a "ball with props".
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2. Nose + ear visible in profile but the cranium still read as a "ball with a nose".
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3. Added face-plane flatten + jaw/chin taper; taper read, but "~90% sphere".
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4. Stronger flatten + nose + chin; nose now reads, jawline still dissolves into the skull.
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5. Fixed an ear-displacement sign bug (the ± side loop cancelled the helix); the ear now
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protrudes (x ±0.155 vs the ±0.139 shell) but reads as a soft blob.
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Current state (~3/5 human-head read): the nose, mouth notch, chin bump and ear bulge read, but
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three refinements remain before the 1.5 m/1.85 m comparison — a flat forehead with a brow
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step, a defined helix/lobe on the ear, and a jawline that steps back to the neck (the neck is
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part of `_skin_body`, so the standalone head will always lack it).
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## Scorecard skeleton
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