Record the v0.9.5 release build
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@@ -183,6 +183,11 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
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0.9.3 UI polish, 0.9.4 NPC visual optimization and 0.9.5 texture/material pass
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are complete and in `DONE.md`. 0.9.6 integration and 0.10.0 release work are
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next. The current source version is 0.9.5.
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- **Release v0.9.5 (2026-11-02):** commit `4bc6390` tagged `v0.9.5`; Gitea Actions run
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922 passed checks and the full build and published seven assets (Linux, Windows,
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macOS, NSIS setup, AppImage, Web, Desktop HQ). Release page:
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`https://git.allucanget.biz/zwitschi/security-game/releases/tag/v0.9.5`. Do not
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reuse the tag; future fixes need a new patch tag.
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- **Release v0.9.4 (2026-11-02):** commit `a57b86c` tagged `v0.9.4`; Gitea Actions
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run 916 passed checks and the full build and published seven assets (Linux,
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Windows, macOS, NSIS setup, AppImage, Web, Desktop HQ). Release page:
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@@ -856,7 +861,7 @@ GitHub Actions.
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## Uncommitted Workstreams
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- **None (2026-11-01).** The NPC detail pass, the realism follow-ups and the flashlight beam
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decision are committed together with the portrait capture and the refreshed screenshots.
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Keep the rule from `AGENTS.md`: check `git status` before committing, and never revert
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another contributor's in-flight files.
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- **None (2026-11-02).** The 0.9.5 texture pass is committed, tagged `v0.9.5` and
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published with seven assets; the workspace is clean apart from local/gitignored
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realism and capture output. Keep the rule from `AGENTS.md`: check `git status`
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before committing, and never revert another contributor's in-flight files.
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