- Introduced CombinedTrackModel, CombinedTrackCreate, and CombinedTrackRepository for managing combined tracks.
- Implemented logic to create combined tracks based on existing tracks between two stations.
- Added methods to check for existing combined tracks and retrieve constituent track IDs.
- Enhanced TrackModel and TrackRepository to support OSM ID and track updates.
- Created migration scripts for adding combined tracks table and OSM ID to tracks.
- Updated services and API endpoints to handle combined track operations.
- Added tests for combined track creation, repository methods, and API interactions.
- Updated documentation to include OSM Track Harvesting Policy with details on railway types, service filters, usage filters, and geometry guardrails.
- Introduced a new script `init_demo_db.py` to automate the database setup process, including environment checks, running migrations, and loading OSM fixtures for demo data.
- Added new fields to TrackModel: status, is_bidirectional, and coordinates.
- Updated network service to handle new track attributes and geometry extraction.
- Introduced CLI scripts for importing and loading tracks from OpenStreetMap.
- Implemented normalization of track elements to ensure valid geometries.
- Enhanced tests for track model, network service, and import/load scripts.
- Updated frontend to accommodate new track attributes and improve route computation.
- Documented OSM ingestion process in architecture and runtime views.
- Introduced unit tests for the station service, covering creation, updating, and archiving of stations.
- Added detailed building block view documentation outlining the architecture of the Rail Game system.
- Created runtime view documentation illustrating key user interactions and system behavior.
- Developed concepts documentation detailing domain models, architectural patterns, and security considerations.
- Updated architecture documentation to reference new detailed sections for building block and runtime views.