# Art Editable sources and original textures. Exported, game-ready output goes to `Game/Content/`. ## Layout (as content arrives) | Path | Contents | | --- | --- | | `Art/blender/` | `.blend` sources, one file per building or asset family | | `Art/textures/` | Original texture sources before baking or compression | | `Art/reference/` | Licensed reference photography, development only — see attribution rules | ## Rules - Every `.blend` saves with a real-world metric scene scale. No exceptions; scale drift is the main source of import defects. - Named export presets only. Record the preset name and its settings next to the asset that used it. - Textures enter as a documented source (author, licence, source URL) and are listed in [../THIRD_PARTY_NOTICES.md](../THIRD_PARTY_NOTICES.md). - Reference photography stays out of the shipped build. It is evidence, not content, and its licences are recorded before it is committed. - `.blend` files are LFS-tracked and lockable; pull before editing.