# Unreal Engine generated output — never commit Binaries/ DerivedDataCache/ Intermediate/ Saved/ Build/Receipts/ *.VC.db *.VC.opendb *.opensdf *.sdf *.suo *.sln *.xcodeproj/ *.xcworkspace/ .vs/ # Engine installations are external to this repository /Engine/ /UnrealEngine*/ # Blender backups and temp *.blend1 *.blend2 # Python tooling __pycache__/ *.py[cod] .venv/ venv/ .pytest_cache/ .ruff_cache/ # Editors and OS .idea/ .vscode/ .DS_Store Thumbs.db *~ # Credentials and environment — never committed .env .env.* *.env # Local, private reference material — never committed (see Docs/reference-notes-hollywood.md) /Art/reference/ /Docs/data-inventory.md /Docs/environment.md /Docs/reference-notes-hollywood.md /.agents/skills/blender-skills/ # Blender/Blosm working caches /Art/blender/.cache/ # Rendered screenshots for visual review — generated locally, never committed. # Keeps only the review README (see AGENTS.md Visual review). /Screenshots/* !/Screenshots/README.md # Scratch files .tmp-* # Unreal per-project build artefacts (FileOpenOrder logs and the like) Build/