ifndef::imagesdir[:imagesdir: ./images] [[section-deployment-view]] == Deployment View === Infrastructure Level 1 — Development Workstation [cols="1,2" options="header"] |=== | Node | Specification | Dev workstation | Bazzite Linux 45 (Fedora 45 base, immutable ostree), Ryzen 7 7700X, 64 GB RAM, RTX 5070 Ti 16 GB, Vulkan RHI | Engine install | `/run/media/system/DATA/Engines/UE_5.8.4` (73 GiB, external to repo) | Project repo | `/run/media/system/DATA/Documents/06-games/gig-line` (Git + LFS, remote at `git.allucanget.biz`) | Build output | `/run/media/system/DATA/Builds/GigLine` (packaged Linux build, ~1.1 GiB) |=== Motivation:: Single-machine development. No build farm, no CI pipeline yet. The engine, toolchain, and GPU are all on the same host. Quality and Performance Features:: * Vulkan RHI on RTX 5070 Ti, open kernel module driver 615.78.08. * System clang 23.1.4 (no bundled engine clang) compiles game code. * Build time: ~90 s incremental, ~5 min clean for the editor target. Mapping of Building Blocks to Infrastructure:: [cols="1,2" options="header"] |=== | Building Block | Infrastructure Element | Gameplay (C++) | Dev workstation — compiled to `libUnrealEditor-GigLine.so`, loaded by engine | Site + Façades (UE content) | Dev workstation — `.uasset`/`.umap` in `Game/GigLine/Content/` | Art Pipeline (Python/Blender) | Dev workstation — headless Blender 5.2 Flatpak, Python 3.14.8 | QA & Review | Dev workstation — game run in `-game` mode, PNGs to `Screenshots/` | Git remote | `git.allucanget.biz` — Gitea instance, LFS-enabled |=== === Infrastructure Level 2 — Packaged Build [cols="1,2" options="header"] |=== | Element | Detail | Linux packaged build | Development config, ~1.1 GiB. Contains engine binaries, game module, cooked content, no editor. | Run command | `./GigLine.sh -windowed -ResX=2560 -ResY=1440` |=== No server infrastructure. The game is a standalone executable.