#pragma once #include "CoreMinimal.h" #include "GameFramework/GameModeBase.h" #include "GigLineGameModeBase.generated.h" /** * Default game mode for the 0.1.0 walkable Hollywood block demo. * * Sets the first-person character as the default pawn and spawns it at the start * point, so the demo runs with no Blueprint wiring. Gameplay tuning that belongs to * designers still lives in Blueprint subclasses on top of this. */ UCLASS() class GIGLINE_API AGigLineGameModeBase : public AGameModeBase { GENERATED_BODY() public: AGigLineGameModeBase(); protected: /** Logs whether a local player connected to a pawn with input (QA). */ virtual void HandleStartingNewPlayer_Implementation(class APlayerController* NewPlayer) override; };