# Game The Unreal project lives at `Game/GigLine/GigLine.uproject` once created. Nothing here yet. ## What gets committed - `Config/` — engine and project settings, including the quality presets used for release checks - `Source/` — C++ modules - `Content/` — `0.1.0` map, materials, meshes; LFS-tracked - `GigLine.uproject` ## What does not `Binaries/`, `Intermediate/`, `Saved/`, `DerivedDataCache/` — all generated. `.gitignore` covers them; do not add exceptions. ## Engine Installed outside the repository. Its path and exact version are recorded in [../Docs/toolchain.md](../Docs/toolchain.md). Nothing in this directory may assume a machine-specific engine path; the documented build procedure is [../Docs/build.md](../Docs/build.md).