ifndef::imagesdir[:imagesdir: ./images] [[section-introduction-and-goals]] == Introduction and Goals {project-name} is a Linux-first Unreal Engine 5 game that reconstructs a walkable (and eventually drivable) stretch of Hollywood Boulevard around 6840 Hollywood Blvd / El Capitan Entertainment Centre. The initial release (`0.1.0`) delivers a first-person walking demo of the south-side block between Highland Avenue and Orange Drive, plus north-side buildings within 50 m of the frontage. === Requirements Overview [cols="1,3" options="header"] |=== | ID | Description | F-1 | Walk both sides of Hollywood Blvd in the demo area without falling through geometry | F-2 | First-person movement (WASD + mouse look), jump, reset (R), pause (Escape) | F-3 | Fixed daytime lighting and atmosphere (sun, sky, fog, exposure) | F-4 | Geographic attribution display (ODbL: "© OpenStreetMap contributors" + licence link) | F-5 | Designated street crossing with zebra markings at signalised crossings | F-6 | Building façades recognisable against reference photography | F-7 | Terrain, road, and sidewalk follow real-world DEM elevation | F-8 | 60 FPS at 1440p on the documented workstation and quality preset |=== Full requirements and progress are in link:../../TODO.md[TODO.md]; version direction is in link:../../ROADMAP.md[ROADMAP.md]. === Quality Goals [cols="1,3,2" options="header"] |=== | Priority | Quality Goal | Scenario | 1 | **Performance efficiency** | 60 FPS at 2560×1440 on RTX 5070 Ti, documented preset, no frame generation | 2 | **Terrain walkability** | Zero raycast holes across both sidewalks and the carriageway (84-sample transect passes) | 3 | **Geographic fidelity** | Building placement, street scale, and façade identity match reference photography | 4 | **Build reproducibility** | Fresh checkout + documented engine path produces a runnable Linux build | 5 | **Licensing compliance** | Every redistributable asset has verified provenance; ODbL attribution is visible at runtime |=== === Stakeholders [cols="1,2,2" options="header"] |=== | Role | Contact | Expectations | Owner / Director | zwitschi | Sets scope, approves screenshots, cuts release tags | AI coding agents | multiple sessions | Read `AGENTS.md`, `TODO.md`, `ROADMAP.md`, and this document for architecture constraints; never commit directly to `main` | Players | end users | Walk the demo at 60 FPS without falling through the world; see a recognisable Hollywood block | OSM contributors | OpenStreetMap | ODbL attribution is displayed and derivative-database obligations are met |===