# Import the hair cards as their own skeletal mesh (0.2.2). # # blender -b Art/blender/character/character-2026-11-07.blend \ # --python Tools/character_hair_build.py -- --out /tmp/gigline/character-hair.fbx # /Engine/Binaries/Linux/UnrealEditor-Cmd -run=pythonscript \ # -script=/Tools/ue_character_hair_import.py -nullrhi -unattended -nopause -stdout # # The hair is a separate asset on purpose: Unreal collapses the second material slot # when hair is joined into the body mesh, so a card system has to be its own object # (which is what the character-artist skill asks for anyway). # # Result file: /tmp/gigline/character-hair-import.txt import unreal SRC = "/tmp/gigline/character-hair.fbx" DEST = "/Game/Test/Character" NAME = "CharacterHair" RESULT = "/tmp/gigline/character-hair-import.txt" lines = [] def log(msg): lines.append(str(msg)) unreal.log(str(msg)) def main(): task = unreal.AssetImportTask() task.filename = SRC task.destination_path = DEST task.destination_name = NAME task.automated = True task.save = True task.replace_existing = True ui = unreal.FbxImportUI() ui.import_mesh = True ui.import_as_skeletal = True ui.import_animations = False ui.import_materials = True ui.import_textures = False ui.skeletal_mesh_import_data.import_uniform_scale = 1.0 task.options = ui unreal.AssetToolsHelpers.get_asset_tools().import_asset_tasks([task]) mesh = unreal.EditorAssetLibrary.load_asset(f"{DEST}/{NAME}") if mesh is None: log(f"MISSING {DEST}/{NAME}") lines.append("VERDICT: FAIL") return mats = mesh.get_editor_property("materials") log(f"{NAME}: {len(mats)} material slot(s)") for i, m in enumerate(mats): face = m.get_editor_property("material_interface") log(f" slot {i}: {face.get_name() if face else 'None'}") lines.append("VERDICT: PASS") try: main() except Exception as exc: # noqa: BLE001 import traceback log(f"FAILED: {type(exc).__name__}: {exc}") log(traceback.format_exc()) lines.append("VERDICT: FAIL") unreal.EditorLoadingAndSavingUtils.save_dirty_packages(True, True) with open(RESULT, "w") as f: f.write("\n".join(lines) + "\n")