[/Script/EngineSettings.GameMapsSettings] GlobalDefaultGameMode="/Script/GigLine.GigLineGameModeBase" [/Script/Engine.RendererSettings] ; Dynamic-only lighting. With static lighting allowed, the stationary sun and ; sky light demanded a baked lighting build and the editor warned ; "LIGHTING NEEDS TO BE REBUILT" (Build Lighting Only / BuildLighting) on every ; map. The demo is a fixed daytime scene lit entirely dynamically, so disable ; static lighting outright — nothing to build, no warning. r.AllowStaticLighting=False [URL] GameName=GigLine [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] bEnablePlugin=False bAllowNetworkConnection=False ; SecurityToken intentionally empty: it is a credential, and the plugin is ; disabled and excluded from shipping. Never commit a real token here. SecurityToken= bIncludeInShipping=False bAllowExternalStartInShipping=False bCompileAFSProject=False bUseCompression=False bLogFiles=False bReportStats=False ConnectionType=USBOnly bUseManualIPAddress=False ManualIPAddress=