[/Script/EngineSettings.GeneralProjectSettings] ProjectName=Gig Line CompanyName= CopyrightNotice= [/Script/UnrealEd.ProjectPackagingSettings] BuildConfiguration=PPBC_Development FullRebuild=False UsePakFile=True ; Runtime-loaded content must ship even when nothing statically references it. ; The Enhanced Input assets are only soft-loaded by AGigLineCharacter at ; BeginPlay; without this the cooker prunes them from the pak (observed: the ; cook ReferencedSet had zero /Game/Input entries, so inputs were all nil and ; no keys worked). Always cook the demo map + input. Keep both maps listed so ; EditorStartupMap/GameDefaultMap selection stays flexible. +DirectoriesToAlwaysCook=/Game/Input +DirectoriesToAlwaysCook=/Game/Hollywood +DirectoriesToAlwaysCook=/Game/Test [/Script/EngineSettings.GameMapsSettings] ; Temporary default while the demo map is being built; GameMapsSettings in ; DefaultEngine.ini still names the game mode only. GameDefaultMap=/Game/Test/ReviewMap EditorStartupMap=/Game/Test/ReviewMap