--- title: Gig Line Architecture Documentation description: Architecture documentation for the Gig Line Linux-first Unreal Engine 5 demo around 6840 Hollywood Blvd. status: v0.1.0 date: 2026-11-08 --- Gig Line is a Linux-first Unreal Engine 5 walking and driving demo around 6840 Hollywood Boulevard and the El Capitan Entertainment Centre. The architecture prioritises visual realism and geographically faithful placement while maintaining a fully walkable scene, reproducible asset pipeline, documented provenance, and a 60 FPS floor at 1440p. This directory contains the canonical arc42 documentation. Each section is maintained independently; update the relevant page in the same change as its implementation. Project work and future scope remain in [TODO.md](../../TODO.md) and [ROADMAP.md](../../ROADMAP.md). ## Sections 1. [Introduction and Goals](01_introduction_and_goals.md) 2. [Architecture Constraints](02_architecture_constraints.md) 3. [Context and Scope](03_context_and_scope.md) 4. [Solution Strategy](04_solution_strategy.md) 5. [Building Block View](05_building_block_view.md) 6. [Runtime View](06_runtime_view.md) 7. [Deployment View](07_deployment_view.md) 8. [Cross-cutting Concepts](08_concepts.md) 9. [Architecture Decisions](09_architecture_decisions.md) 10. [Quality Requirements](10_quality_requirements.md) 11. [Risks and Technical Debt](11_technical_risks.md) 12. [Glossary](12_glossary.md) See also [About arc42](about-arc42.md).