using UnrealBuildTool; using System.Collections.Generic; public class GigLineEditorTarget : TargetRules { public GigLineEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V7; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; ExtraModuleNames.Add("GigLine"); } }