using UnrealBuildTool; using System.Collections.Generic; public class GigLineTarget : TargetRules { public GigLineTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.V7; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; ExtraModuleNames.Add("GigLine"); } }