# Context and Scope ## Business Context The system is a self-contained single-player game. It has no server backend, no multiplayer, and no live service dependencies. Its communication partners are: | Partner | Inbound | Outbound | | --- | --- | --- | | Player (keyboard/mouse) | WASD, mouse, R (reset), Escape (pause), Space (jump) | Rendered 3D scene + HUD | | OSM data | Extracted building footprints, street geometry, elevation | — | | Filesystem | Engine content (`.uasset`, `.umap`), Blender sources (`.blend`), DEM GeoTIFF | Saved maps, screenshots, packaged build | ## Technical Context | Channel | Protocol / Format | Purpose | | --- | --- | --- | | Keyboard + mouse | Enhanced Input (IA\_\*, IMC_Default) | First-person movement, look, jump, reset, pause | | Vulkan RHI | GPU rendering | Scene display at 60 FPS / 1440p | | FBX | Autodesk FBX (binary) | Blender→Unreal mesh and skeleton transfer | | GeoTIFF | 3DEP 1 m DEM | Terrain heightfield source | | OSM XML | Overpass API extract | Building footprint and street layout source | | Git / LFS | HTTPS to Gitea remote | Source control, binary asset storage |