# Gig Line A Linux-first Unreal Engine game about walking and driving through a real city. The first release, `0.1.0`, is a walkable exterior demo around **6840 Hollywood Blvd / El Capitan Entertainment Centre**, covering the south-side frontage between Highland Avenue and Orange Drive plus the north-side frontage within 50 m of the boulevard. ## Status `0.1.0` is in progress. The workstation, engine, geo pipeline and project bootstrap are done and verified; a walkable `DemoMap` exists with terrain, street, sidewalks, kerbs and the hero façade placed from measured coordinates. Façades are still blockouts, and materials are flat colours — both are planned patches. Current state is in [ROADMAP.md](ROADMAP.md); what was learned the hard way is in [MEMORY.md](MEMORY.md). ## Layout | Path | Contents | | --- | --- | | `Game/` | Unreal project, configuration, source, game-ready content | | `Art/` | Editable Blender sources, blockouts, terrain, street, hero façade, and a local (uncommitted) reference library | | `Geo/` | Source manifests, permitted geographic data, and every geographic tool | | `Tools/` | Unreal-side importers, level builders, and reference gathering | | `Docs/` | Setup, toolchain pins, build and content pipeline, licensing, release checks | | `Screenshots/` | Rendered review captures and their approval state | ## Getting started ```bash git lfs install # required: content, images, audio, and geo files are LFS-tracked git lfs pull Tools/check-lfs.sh # verifies the lfs filter is active and files are stored as pointers ``` The engine is installed outside the repository and pinned in [Docs/toolchain.md](Docs/toolchain.md). Setup is in [Docs/setup.md](Docs/setup.md); building and the content pipeline are in [Docs/build.md](Docs/build.md). ## Documents - [ROADMAP.md](ROADMAP.md) — living task list, source of truth for progress - [MEMORY.md](MEMORY.md) — shared session memory: discoveries, traps, decisions - [AGENTS.md](AGENTS.md) — contributor and agent rules - [PLAN.md](PLAN.md) — scope, stack, release policy, timeline - [Docs/toolchain.md](Docs/toolchain.md) · [Docs/environment.md](Docs/environment.md) — pins and workstation audit - [Docs/build.md](Docs/build.md) — fresh-checkout build and content pipeline - [Docs/release-checks.md](Docs/release-checks.md) — release gates - [Docs/licensing.md](Docs/licensing.md) · [THIRD_PARTY_NOTICES.md](THIRD_PARTY_NOTICES.md) — licensing - [CHANGELOG.md](CHANGELOG.md) — release history ## Licensing Code licence is an open decision (MIT proposed). Engine, art, and geographic data are licensed separately; see [Docs/licensing.md](Docs/licensing.md). OSM-derived output carries "© OpenStreetMap contributors".