From e19cc361add635f32413938296725a5c9d0b6d05 Mon Sep 17 00:00:00 2001 From: Zwitschi Date: Tue, 10 Nov 2026 07:55:14 +0100 Subject: [PATCH] docs(hero): reference-vs-model gap assessment, and a camera suspicion to check first Started the hero facade task the way it has to start - by comparing the reference photograph with the current render rather than with memory of it. Reference: el-capitan-facade-day-wikimedia-2009-10-27.jpg, north elevation, daylight. The model (SM_HeroFacade, 4 materials) is much further along than the review captures suggest: six fluted columns with capitals and abaci, architrave, entablature, cornice with 52 dentils, parapet, motto band with surround and two medallions, three banners, five window pairs, and three portals with jambs, lintels, mullions and five steps each. What it genuinely lacks: surface. Rusticated banding, carved lettering on the motto band, window grilles, and a balustrade with finials on the parapet. And one thing to check before any modelling: the three hero captures show a plain block with six columns and nothing else, while the mesh carries banners, windows and portals and is staged at (-13336, 1307, 0). The likely explanation is that the cameras frame Frontage_SM_ElCapitanTheatre at the origin, or the wrong side of the hero - in which case the rejection is describing a camera error. One render aimed at Hero_Facade from Y -4000 decides it, and three new tasks are recorded with that first. --- TODO.md | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/TODO.md b/TODO.md index b8d1bc4..36d3867 100644 --- a/TODO.md +++ b/TODO.md @@ -123,8 +123,28 @@ Deferred rather than guessed. What a fresh session needs: Split out of `0.3.0` on 2026-11-09 on the owner's instruction: the three hero-facade staging shots (`review-hero-facade-front`, `review-hero-facade-oblique`, `review-hero-portals`) were rejected as "rework needed to match reference", and that is asset work rather than vehicle work. +### Reference vs current + +Reference: `security-game/docs/screens/refs/hollywood/el-capitan-facade-day-wikimedia-2009-10-27.jpg` (the north elevation, daylight). What it shows, and where the model stands: + +| Feature | Reference | Model (`SM_HeroFacade`) | +| --- | --- | --- | +| Rusticated stone, warm limestone | heavy banded rustication over the whole wall | flat `M_Facade_Stone`, no banding | +| Six giant Ionic columns | fluted shafts, volute capitals, moulded bases | present, fluted (20 flutes each), capital block only | +| Three vertical JIMMY KIMMEL LIVE banners | red, gold lettering, hung between the middle columns | present as flat panels with `M_Facade_Banner` | +| Inscription band | "FREEMASONRY BUILDS ITS TEMPLES..." carved lettering | `Hero_MottoBand` + surround + two medallions, no lettering | +| Lattice windows between columns | dark metal grilles, two bands | `Hero_Window_1_*` / `_2_*` as plain panels | +| Cornice, dentils, parapet | deep cornice, 52 dentils, balustrade with finials | cornice + 52 dentils + parapet, **no balustrade or finials** | +| Three entry portals with steps | recessed, framed, three sets of steps | present: portals, jambs, lintels, mullions, five steps each | + +So the model has the massing and most of the parts; what it lacks is **surface** (rustication, lettering, grille detail, balustrade) and material variation. + +**Before rebuilding anything, check the review shot.** The three hero captures show a plain block with six columns and nothing else - no banners, no windows, no portals - while the mesh demonstrably carries all four materials (`M_Facade_Banner`, `M_Facade_Stone`, `M_Facade_StoneShadow`, `M_Facade_GlassDark`) and is staged at `(-13336, 1307, 0)` with yaw 0. That suggests the cameras are framing the wrong actor (`Frontage_SM_ElCapitanTheatre` sits at the origin) or the wrong side, and the "rework" note may be describing a camera error rather than the model. Verify that first: one render with a camera aimed at `Hero_Facade` from Y -4000 at 8 m height. + ### Tasks +- [ ] Confirm the three hero captures frame `Hero_Facade` and not the frontage actor, then fix the cameras if they do not. +- [ ] Add surface detail the reference demands: rusticated banding, carved lettering on the motto band, window grilles, balustrade and finials on the parapet. - [ ] Rebuild the El Capitan hero facade to match the reference photography: cornice depth, the banner proportions, window rhythm, and the three entry portals. - [ ] Re-render the three ReviewMap staging shots and put them back in the status table for review.