From c72bc41af14232a48fb07ce4b2b1c85f78dbba04 Mon Sep 17 00:00:00 2001 From: Zwitschi Date: Mon, 9 Nov 2026 10:09:40 +0100 Subject: [PATCH] review: owner approves the 0.1.6 retail frontage shot Shot 5 approved 2026-11-09 (second pass). All five demo shots verified and approved; the --verify item in 0.1.6 is closed. Only the tag remains. --- TODO.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TODO.md b/TODO.md index 3b7aa43..acbed74 100644 --- a/TODO.md +++ b/TODO.md @@ -16,7 +16,7 @@ Suggested blender skills: **references** (reference-image-match), **archviz**, * ### Patch tasks - [x] **Model 6800 Lee Drug and 6806–6820 from their own reference.** Built 2026-11-09 on branch `facade-retail-0.1.6`: `Tools/retail_frontage_build.py` (analysis in `Art/blender/retail/ref-analysis.md`), imported by `Tools/ue_import_retail_detail.py`, staged as `RetailTrim_*`; the generic façade kit skips these two so the wall carries one façade language. Delivered in this patch: bronze cornice, storefront glazing and mullions, framed portrait panels, two-tier parapets with reveals, burgundy fascia, pilasters, white-framed windows with security bars, fluted corner tower. **Moved out:** lettering decal, moulded parapet profile and tower refinement cannot be solved with geometry at this size and are now items under `0.9.0 — Realistic buildings`; the trim that does read is what this patch ships. -- [ ] Review every façade change with `Tools/render_screenshots.sh --verify` before tagging. +- [x] Review every façade change with `Tools/render_screenshots.sh --verify` before tagging. Done 2026-11-09: 5/5 shots verify OK, scene audit 0 failures, and the owner approved `demo-retail-frontage` (second pass) in `Screenshots/README.md`. - [ ] Tag `v0.1.6` and write `CHANGELOG.md` entry; then remove this section. ## 0.2.0 — MPFB player body, third-person camera, basic animation (weeks 7–9)