From b3815499e0e4e3193e0c31920881603f397cc3f0 Mon Sep 17 00:00:00 2001 From: Zwitschi Date: Sat, 7 Nov 2026 09:54:28 +0100 Subject: [PATCH] docs: embed screenshots with markdown image syntax in review README --- Screenshots/README.md | 34 ++++++++++++++++++++++++---------- 1 file changed, 24 insertions(+), 10 deletions(-) diff --git a/Screenshots/README.md b/Screenshots/README.md index 2547db9..038553e 100644 --- a/Screenshots/README.md +++ b/Screenshots/README.md @@ -4,7 +4,8 @@ Rendered in-game captures of the current project content, generated by [`Tools/render_screenshots.sh`](../Tools/render_screenshots.sh). **The PNGs in this folder are never committed** (`.gitignore` excludes everything here except this README) — they exist on disk so a human can review the game's -appearance after every change that could affect it. +appearance after every change that could affect it. The `![...]` embeds below +resolve locally next to this file. ## How to regenerate @@ -17,18 +18,31 @@ content (floor, key light, sky, MPFB character, the three 1 m scale cubes), runs the game on it in `-game` mode, lets `AGigLineShotActor` walk its fixed camera list and capture, and copies the PNGs here. Takes about a minute. -Each screenshot is described below. After reviewing, mark the approval state -in the table so agents know whether the look is accepted or needs work. +Each screenshot is embedded below with its description and approval state. +After reviewing, tick the approval checkbox so agents know whether the look +is accepted or needs work. -## Current screenshots (generated 2026-11-07) +## review-00-overview.png — generated 2026-11-07, approval: ☐ pending -| File | View | Shows | Approval | -| --- | --- | --- | --- | -| `review-00-overview.png` | Wide shot from the south-west, elevated | The review scene: character at origin, three 1 m calibration cubes in a row at 4 m north, gray floor, key light + sky | ☐ pending | -| `review-01-character.png` | Medium shot, eye height, from the south | The MPFB-generated character with its baked skin material and A-pose bind | ☐ pending | -| `review-02-scale-cubes.png` | Close three-quarter view of the cube row | The 1 m cubes for scale judgement against the character | ☐ pending | +![Wide overview from the south-west: character at origin, three 1 m calibration cubes in a row at 4 m north, gray floor, key light and sky](review-00-overview.png) -All captures are 2560×1440 PNG (the game window's size), unedited. +Wide shot from the south-west, elevated. The review scene as a whole: +character at origin, three 1 m calibration cubes in a row at 4 m north, gray +floor, one key light plus fill sky. + +## review-01-character.png — generated 2026-11-07, approval: ☐ pending + +![Medium eye-height shot of the MPFB-generated character from the south, A-pose with baked skin material](review-01-character.png) + +Medium shot, eye height, from the south. The MPFB-generated character with +its baked skin material and A-pose bind. + +## review-02-scale-cubes.png — generated 2026-11-07, approval: ☐ pending + +![Close three-quarter view of the 1 m scale-test cube row on the gray floor](review-02-scale-cubes.png) + +Close three-quarter view of the cube row. Each cube is exactly 1 m — use it +to judge scale against the character. ## What to look for