From 8362fd80d1075a441ef4567f205de7dd15c89a05 Mon Sep 17 00:00:00 2001 From: Zwitschi Date: Sun, 8 Nov 2026 16:43:56 +0100 Subject: [PATCH] screenshots: record owner approval of the 0.1.2 set (2026-11-09) Adds a per-row approval column to the shot table (AGENTS.md: one row per screenshot with an approval state) and marks all 14 shots approved by the owner on 2026-11-09 following PR #27. --- Screenshots/README.md | 34 +++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/Screenshots/README.md b/Screenshots/README.md index 8f50328..2a5f6fc 100644 --- a/Screenshots/README.md +++ b/Screenshots/README.md @@ -14,7 +14,7 @@ Rebuilds `Game/GigLine/Content/Test/ReviewMap.umap` from current content, runs t ## Shot list -**Status: whole set pending owner review (2026-11-09).** Every shot below was re-rendered from current `main` content after the building-height calibration was adopted (`v0.1.2`): Mapbox-derived **3.1 m per level** (`Geo/tools/block_height_report.py`), explicit overrides for three rear outbuildings, and the regenerated blockout and frontage that follow — 6922 is now 39.1 m (was 42.1 m) and the El Capitan Theatre 20.5 m (was 20.0 m). Approval states from the earlier `0.1.1` round are cleared: review the table below and tick what passes. +**Status: whole set ☑ approved 2026-11-09** (owner review of PR #27). Every shot was re-rendered from current `main` content after the building-height calibration was adopted (`v0.1.2`): Mapbox-derived **3.1 m per level** (`Geo/tools/block_height_report.py`), explicit overrides for three rear outbuildings, and the regenerated blockout and frontage that follow — 6922 is now 39.1 m (was 42.1 m) and the El Capitan Theatre 20.5 m (was 20.0 m). | Round | What changed | | --- | --- | @@ -22,22 +22,22 @@ Rebuilds `Game/GigLine/Content/Test/ReviewMap.umap` from current content, runs t | 2026-11-08 | Re-rendered after `0.1.1` street geometry (sidewalk upstand flush at the building edge, crossing ramps graded ≤ 8 %); `demo-north-buildings` camera re-pointed (was 9.5 km west, 85 % sky) | | 2026-11-09 | Re-rendered after the `0.1.2` building-height calibration (3.1 m per level). 12 of 14 PNGs changed; `review-demo-spawn-view` and `review-demo-street-level` are byte-identical to the `0.1.1` round, so the height change reads mostly on the frontage silhouettes | -| # | File | Preview | Map | View | What it shows | -| --- | --- | --- | --- | --- | --- | -| 1 | `review-overview.png` | [overview](review-overview.png) | Review | 7 m up, NE | Whole review layout: character + both cubes on the floor | -| 2 | `review-character.png` | [character](review-character.png) | Review | eye height, south | MPFB mannequin, idle pose + warm skin; feet meet the plane | -| 3 | `review-scale-cubes.png` | [scale cubes](review-scale-cubes.png) | Review | south | Floating vs grounded cube: cast vs contact shadow | -| 4 | `review-player-placement.png` | [player placement](review-player-placement.png) | Review | spawn | The `AGigLineCharacter` pawn, capsule height and landing | -| 5 | `review-npc-prefab.png` | [npc prefab](review-npc-prefab.png) | Review | mid, west | The `AGigLineNPCPerson` prefab: collision capsule + visible MPFB body, feet on Z 0 | -| 6 | `review-ground-contact.png` | [ground contact](review-ground-contact.png) | Review | knee height, feet | Floating/sinking character is obvious here | -| 7 | `review-shadow-compare.png` | [shadow compare](review-shadow-compare.png) | Review | low angle | Detached (floating) vs touching (grounded) shadows | -| 8 | `review-hero-portals.png` | [hero portals](review-hero-portals.png) | Review | 8 m, eye height | Three genuine 1.2 m portal recesses with flights and plinth | -| 9 | `review-hero-facade-front.png` | [hero facade front](review-hero-facade-front.png) | Review | road side, straight-on | Hero façade elevation and column rhythm | -| 10 | `review-hero-facade-oblique.png` | [hero facade oblique](review-hero-facade-oblique.png) | Review | north-west | Body depth and column line standing proud of the mass | -| 11 | `demo/review-demo-spawn-view.png` | [spawn view](demo/review-demo-spawn-view.png) | Demo | north sidewalk | The whole block: hero façade between its neighbours, both sidewalks and the road | -| 12 | `demo/review-demo-street-level.png` | [street level](demo/review-demo-street-level.png) | Demo | eye height, north side | The hero colonnade with the adjacent frontage buildings either side | -| 13 | `demo/review-demo-crossing.png` | [crossing](demo/review-demo-crossing.png) | Demo | along the crosswalk | The designated mid-block crossing at s=130 m (UE X -14956): three zebra bars on the asphalt, with the south frontage and the hero colonnade behind | -| 14 | `demo/review-demo-north-buildings.png` | [north buildings](demo/review-demo-north-buildings.png) | Demo | across the Blvd | North-side buildings (TCL, Tussaud's) seen from the south side across the road. **2026-11-08:** camera re-pointed to the buildings' mass centre (was 9.5 km west → 85% sky); now frames both north buildings. Flat surfaces = `0.1.4` façade scope. | +| # | File | Preview | Map | View | What it shows | ☑ | +| --- | --- | --- | --- | --- | --- | --- | +| 1 | `review-overview.png` | [overview](review-overview.png) | Review | 7 m up, NE | Whole review layout: character + both cubes on the floor | ☑ 2026-11-09 | +| 2 | `review-character.png` | [character](review-character.png) | Review | eye height, south | MPFB mannequin, idle pose + warm skin; feet meet the plane | ☑ 2026-11-09 | +| 3 | `review-scale-cubes.png` | [scale cubes](review-scale-cubes.png) | Review | south | Floating vs grounded cube: cast vs contact shadow | ☑ 2026-11-09 | +| 4 | `review-player-placement.png` | [player placement](review-player-placement.png) | Review | spawn | The `AGigLineCharacter` pawn, capsule height and landing | ☑ 2026-11-09 | +| 5 | `review-npc-prefab.png` | [npc prefab](review-npc-prefab.png) | Review | mid, west | The `AGigLineNPCPerson` prefab: collision capsule + visible MPFB body, feet on Z 0 | ☑ 2026-11-09 | +| 6 | `review-ground-contact.png` | [ground contact](review-ground-contact.png) | Review | knee height, feet | Floating/sinking character is obvious here | ☑ 2026-11-09 | +| 7 | `review-shadow-compare.png` | [shadow compare](review-shadow-compare.png) | Review | low angle | Detached (floating) vs touching (grounded) shadows | ☑ 2026-11-09 | +| 8 | `review-hero-portals.png` | [hero portals](review-hero-portals.png) | Review | 8 m, eye height | Three genuine 1.2 m portal recesses with flights and plinth | ☑ 2026-11-09 | +| 9 | `review-hero-facade-front.png` | [hero facade front](review-hero-facade-front.png) | Review | road side, straight-on | Hero façade elevation and column rhythm | ☑ 2026-11-09 | +| 10 | `review-hero-facade-oblique.png` | [hero facade oblique](review-hero-facade-oblique.png) | Review | north-west | Body depth and column line standing proud of the mass | ☑ 2026-11-09 | +| 11 | `demo/review-demo-spawn-view.png` | [spawn view](demo/review-demo-spawn-view.png) | Demo | north sidewalk | The whole block: hero façade between its neighbours, both sidewalks and the road | ☑ 2026-11-09 | +| 12 | `demo/review-demo-street-level.png` | [street level](demo/review-demo-street-level.png) | Demo | eye height, north side | The hero colonnade with the adjacent frontage buildings either side | ☑ 2026-11-09 | +| 13 | `demo/review-demo-crossing.png` | [crossing](demo/review-demo-crossing.png) | Demo | along the crosswalk | The designated mid-block crossing at s=130 m (UE X -14956): three zebra bars on the asphalt, with the south frontage and the hero colonnade behind | ☑ 2026-11-09 | +| 14 | `demo/review-demo-north-buildings.png` | [north buildings](demo/review-demo-north-buildings.png) | Demo | across the Blvd | North-side buildings (TCL, Tussaud's) seen from the south side across the road. **2026-11-08:** camera re-pointed to the buildings' mass centre (was 9.5 km west → 85% sky); now frames both north buildings. Flat surfaces = `0.1.4` façade scope. | ☑ 2026-11-09 | ## Scene conventions