diff --git a/Screenshots/README.md b/Screenshots/README.md
index 8f50328..2a5f6fc 100644
--- a/Screenshots/README.md
+++ b/Screenshots/README.md
@@ -14,7 +14,7 @@ Rebuilds `Game/GigLine/Content/Test/ReviewMap.umap` from current content, runs t
## Shot list
-**Status: whole set pending owner review (2026-11-09).** Every shot below was re-rendered from current `main` content after the building-height calibration was adopted (`v0.1.2`): Mapbox-derived **3.1 m per level** (`Geo/tools/block_height_report.py`), explicit overrides for three rear outbuildings, and the regenerated blockout and frontage that follow — 6922 is now 39.1 m (was 42.1 m) and the El Capitan Theatre 20.5 m (was 20.0 m). Approval states from the earlier `0.1.1` round are cleared: review the table below and tick what passes.
+**Status: whole set ☑ approved 2026-11-09** (owner review of PR #27). Every shot was re-rendered from current `main` content after the building-height calibration was adopted (`v0.1.2`): Mapbox-derived **3.1 m per level** (`Geo/tools/block_height_report.py`), explicit overrides for three rear outbuildings, and the regenerated blockout and frontage that follow — 6922 is now 39.1 m (was 42.1 m) and the El Capitan Theatre 20.5 m (was 20.0 m).
| Round | What changed |
| --- | --- |
@@ -22,22 +22,22 @@ Rebuilds `Game/GigLine/Content/Test/ReviewMap.umap` from current content, runs t
| 2026-11-08 | Re-rendered after `0.1.1` street geometry (sidewalk upstand flush at the building edge, crossing ramps graded ≤ 8 %); `demo-north-buildings` camera re-pointed (was 9.5 km west, 85 % sky) |
| 2026-11-09 | Re-rendered after the `0.1.2` building-height calibration (3.1 m per level). 12 of 14 PNGs changed; `review-demo-spawn-view` and `review-demo-street-level` are byte-identical to the `0.1.1` round, so the height change reads mostly on the frontage silhouettes |
-| # | File | Preview | Map | View | What it shows |
-| --- | --- | --- | --- | --- | --- |
-| 1 | `review-overview.png` | [
](review-overview.png) | Review | 7 m up, NE | Whole review layout: character + both cubes on the floor |
-| 2 | `review-character.png` | [
](review-character.png) | Review | eye height, south | MPFB mannequin, idle pose + warm skin; feet meet the plane |
-| 3 | `review-scale-cubes.png` | [
](review-scale-cubes.png) | Review | south | Floating vs grounded cube: cast vs contact shadow |
-| 4 | `review-player-placement.png` | [
](review-player-placement.png) | Review | spawn | The `AGigLineCharacter` pawn, capsule height and landing |
-| 5 | `review-npc-prefab.png` | [
](review-npc-prefab.png) | Review | mid, west | The `AGigLineNPCPerson` prefab: collision capsule + visible MPFB body, feet on Z 0 |
-| 6 | `review-ground-contact.png` | [
](review-ground-contact.png) | Review | knee height, feet | Floating/sinking character is obvious here |
-| 7 | `review-shadow-compare.png` | [
](review-shadow-compare.png) | Review | low angle | Detached (floating) vs touching (grounded) shadows |
-| 8 | `review-hero-portals.png` | [
](review-hero-portals.png) | Review | 8 m, eye height | Three genuine 1.2 m portal recesses with flights and plinth |
-| 9 | `review-hero-facade-front.png` | [
](review-hero-facade-front.png) | Review | road side, straight-on | Hero façade elevation and column rhythm |
-| 10 | `review-hero-facade-oblique.png` | [
](review-hero-facade-oblique.png) | Review | north-west | Body depth and column line standing proud of the mass |
-| 11 | `demo/review-demo-spawn-view.png` | [
](demo/review-demo-spawn-view.png) | Demo | north sidewalk | The whole block: hero façade between its neighbours, both sidewalks and the road |
-| 12 | `demo/review-demo-street-level.png` | [
](demo/review-demo-street-level.png) | Demo | eye height, north side | The hero colonnade with the adjacent frontage buildings either side |
-| 13 | `demo/review-demo-crossing.png` | [
](demo/review-demo-crossing.png) | Demo | along the crosswalk | The designated mid-block crossing at s=130 m (UE X -14956): three zebra bars on the asphalt, with the south frontage and the hero colonnade behind |
-| 14 | `demo/review-demo-north-buildings.png` | [
](demo/review-demo-north-buildings.png) | Demo | across the Blvd | North-side buildings (TCL, Tussaud's) seen from the south side across the road. **2026-11-08:** camera re-pointed to the buildings' mass centre (was 9.5 km west → 85% sky); now frames both north buildings. Flat surfaces = `0.1.4` façade scope. |
+| # | File | Preview | Map | View | What it shows | ☑ |
+| --- | --- | --- | --- | --- | --- | --- |
+| 1 | `review-overview.png` | [
](review-overview.png) | Review | 7 m up, NE | Whole review layout: character + both cubes on the floor | ☑ 2026-11-09 |
+| 2 | `review-character.png` | [
](review-character.png) | Review | eye height, south | MPFB mannequin, idle pose + warm skin; feet meet the plane | ☑ 2026-11-09 |
+| 3 | `review-scale-cubes.png` | [
](review-scale-cubes.png) | Review | south | Floating vs grounded cube: cast vs contact shadow | ☑ 2026-11-09 |
+| 4 | `review-player-placement.png` | [
](review-player-placement.png) | Review | spawn | The `AGigLineCharacter` pawn, capsule height and landing | ☑ 2026-11-09 |
+| 5 | `review-npc-prefab.png` | [
](review-npc-prefab.png) | Review | mid, west | The `AGigLineNPCPerson` prefab: collision capsule + visible MPFB body, feet on Z 0 | ☑ 2026-11-09 |
+| 6 | `review-ground-contact.png` | [
](review-ground-contact.png) | Review | knee height, feet | Floating/sinking character is obvious here | ☑ 2026-11-09 |
+| 7 | `review-shadow-compare.png` | [
](review-shadow-compare.png) | Review | low angle | Detached (floating) vs touching (grounded) shadows | ☑ 2026-11-09 |
+| 8 | `review-hero-portals.png` | [
](review-hero-portals.png) | Review | 8 m, eye height | Three genuine 1.2 m portal recesses with flights and plinth | ☑ 2026-11-09 |
+| 9 | `review-hero-facade-front.png` | [
](review-hero-facade-front.png) | Review | road side, straight-on | Hero façade elevation and column rhythm | ☑ 2026-11-09 |
+| 10 | `review-hero-facade-oblique.png` | [
](review-hero-facade-oblique.png) | Review | north-west | Body depth and column line standing proud of the mass | ☑ 2026-11-09 |
+| 11 | `demo/review-demo-spawn-view.png` | [
](demo/review-demo-spawn-view.png) | Demo | north sidewalk | The whole block: hero façade between its neighbours, both sidewalks and the road | ☑ 2026-11-09 |
+| 12 | `demo/review-demo-street-level.png` | [
](demo/review-demo-street-level.png) | Demo | eye height, north side | The hero colonnade with the adjacent frontage buildings either side | ☑ 2026-11-09 |
+| 13 | `demo/review-demo-crossing.png` | [
](demo/review-demo-crossing.png) | Demo | along the crosswalk | The designated mid-block crossing at s=130 m (UE X -14956): three zebra bars on the asphalt, with the south frontage and the hero colonnade behind | ☑ 2026-11-09 |
+| 14 | `demo/review-demo-north-buildings.png` | [
](demo/review-demo-north-buildings.png) | Demo | across the Blvd | North-side buildings (TCL, Tussaud's) seen from the south side across the road. **2026-11-08:** camera re-pointed to the buildings' mass centre (was 9.5 km west → 85% sky); now frames both north buildings. Flat surfaces = `0.1.4` façade scope. | ☑ 2026-11-09 |
## Scene conventions