diff --git a/Screenshots/README.md b/Screenshots/README.md index 3945c8c..82d5528 100644 --- a/Screenshots/README.md +++ b/Screenshots/README.md @@ -27,19 +27,24 @@ and exits — about a minute. The camera list lives in ## Review-map shots -All ☑ approved 2026-11-07 unless noted. Click an image for the full-size PNG. +All ☑ approved 2026-11-07 unless noted. `review-npc-prefab` is new (☐ pending). + +> Naming: shots use their stable `Tools/ue_build_review_map.py` camera name (no +> index prefix), so adding or reordering cameras never renumbers files or +> orphans the old ones. Click an image for the full-size PNG. | File | Preview | View | What it shows | | --- | --- | --- | --- | -| `review-00-overview.png` | [overview](review-00-overview.png) | 7 m up, NE | Whole review layout: character + both cubes on the floor | -| `review-01-character.png` | [character](review-01-character.png) | eye height, south | MPFB mannequin, idle pose + warm skin; feet meet the plane | -| `review-02-scale-cubes.png` | [scale cubes](review-02-scale-cubes.png) | south | Floating vs grounded cube: cast vs contact shadow | -| `review-03-player-placement.png` | [player placement](review-03-player-placement.png) | spawn | The `AGigLineCharacter` pawn, capsule height and landing | -| `review-04-ground-contact.png` | [ground contact](review-04-ground-contact.png) | knee height, feet | Floating/sinking character is obvious here | -| `review-05-shadow-compare.png` | [shadow compare](review-05-shadow-compare.png) | low angle | Detached (floating) vs touching (grounded) shadows | -| `review-06-hero-portals.png` | [hero portals](review-06-hero-portals.png) | 8 m, eye height | Three genuine 1.2 m portal recesses with flights and plinth | -| `review-07-hero-facade-front.png` | [hero facade front](review-07-hero-facade-front.png) | road side, straight-on | Hero façade elevation and column rhythm | -| `review-08-hero-facade-oblique.png` | [hero facade oblique](review-08-hero-facade-oblique.png) | north-west | Body depth and column line standing proud of the mass | +| `review-overview.png` | [overview](review-overview.png) | 7 m up, NE | Whole review layout: character + both cubes on the floor | +| `review-character.png` | [character](review-character.png) | eye height, south | MPFB mannequin, idle pose + warm skin; feet meet the plane | +| `review-scale-cubes.png` | [scale cubes](review-scale-cubes.png) | south | Floating vs grounded cube: cast vs contact shadow | +| `review-player-placement.png` | [player placement](review-player-placement.png) | spawn | The `AGigLineCharacter` pawn, capsule height and landing | +| `review-npc-prefab.png` | [npc prefab](review-npc-prefab.png) | mid, west | The `AGigLineNPCPerson` prefab: collision capsule + visible MPFB body, feet on Z 0 (**new 2026-11-07**) | +| `review-ground-contact.png` | [ground contact](review-ground-contact.png) | knee height, feet | Floating/sinking character is obvious here | +| `review-shadow-compare.png` | [shadow compare](review-shadow-compare.png) | low angle | Detached (floating) vs touching (grounded) shadows | +| `review-hero-portals.png` | [hero portals](review-hero-portals.png) | 8 m, eye height | Three genuine 1.2 m portal recesses with flights and plinth | +| `review-hero-facade-front.png` | [hero facade front](review-hero-facade-front.png) | road side, straight-on | Hero façade elevation and column rhythm | +| `review-hero-facade-oblique.png` | [hero facade oblique](review-hero-facade-oblique.png) | north-west | Body depth and column line standing proud of the mass | ## Demo-map views @@ -47,10 +52,10 @@ Rendered from `/Game/Hollywood/DemoMap`, the walkable level. Click an image for | File | Preview | Approval | What it shows | | --- | --- | --- | --- | -| `demo/review-00-demo-spawn-view.png` | [spawn view](demo/review-00-demo-spawn-view.png) | ☑ | Spawn view: north sidewalk, the hero façade across the road | -| `demo/review-01-demo-street-level.png` | [street level](demo/review-01-demo-street-level.png) | ☑ | Street level: portals, flights, banners, colonnade | -| `demo/review-02-demo-crossing.png` | [crossing](demo/review-02-demo-crossing.png) | needs review | From the west, looking along the block (foreground blocking) | -| `demo/review-03-demo-north-buildings.png` | [north buildings](demo/review-03-demo-north-buildings.png) | ☑ | North-side background buildings (TCL, Tussaud's) across the Blvd | +| `demo/review-demo-spawn-view.png` | [spawn view](demo/review-demo-spawn-view.png) | ☑ | Spawn view: north sidewalk, the hero façade across the road | +| `demo/review-demo-street-level.png` | [street level](demo/review-demo-street-level.png) | ☑ | Street level: portals, flights, banners, colonnade | +| `demo/review-demo-crossing.png` | [crossing](demo/review-demo-crossing.png) | needs review | The designated mid-block crossing (s=130 m): zebra markings on the road, kerbs flushed to ramps. Camera on the north sidewalk looking south-west. Note: the road renders near-black in shadow — the fixed-daytime-lighting item, not the markings | +| `demo/review-demo-north-buildings.png` | [north buildings](demo/review-demo-north-buildings.png) | ☑ | North-side background buildings (TCL, Tussaud's) across the Blvd | ## What to look for diff --git a/Screenshots/demo/review-demo-crossing.png b/Screenshots/demo/review-demo-crossing.png new file mode 100644 index 0000000..408995a --- /dev/null +++ b/Screenshots/demo/review-demo-crossing.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e7791340703cf239fa953504f2b38ce6a96ec131e35e622078acb51d0957e763 +size 1292359 diff --git a/Screenshots/demo/review-demo-north-buildings.png b/Screenshots/demo/review-demo-north-buildings.png new file mode 100644 index 0000000..b39fbc2 --- /dev/null +++ b/Screenshots/demo/review-demo-north-buildings.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid 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