diff --git a/Screenshots/README.md b/Screenshots/README.md index e9bea60..8a22f7f 100644 --- a/Screenshots/README.md +++ b/Screenshots/README.md @@ -101,7 +101,7 @@ Known gaps in this first pass, recorded rather than hidden: - **File:** `demo/review-demo-third-person.png` - **View:** third-person boom, ~6 m behind the pawn, captured with `-thirdperson` so the pawn starts in the third-person rig - **Expected content:** the player's own visible body on the north sidewalk, seen from behind, with the hero façade across the street -- **Verified:** ☑ 2026-11-09 · **Approved:** ☐ pending +- **Verified:** ☑ 2026-11-09 · **Approved:** ☑ 2026-11-09 What this shot is evidence for: @@ -122,7 +122,7 @@ Still open, tracked in `TODO.md`: - **File:** `demo/review-demo-third-person-front.png` - **View:** from the road, ~6 m in front of the pawn, looking back north. The pawn spawns facing +Y, so this is its front - **Expected content:** both arms hanging at the sides with the hands by the hips, face and chest visible -- **Verified:** ☑ 2026-11-09 · **Approved:** ☐ pending +- **Verified:** ☑ 2026-11-09 · **Approved:** ☑ 2026-11-09 **Why the shot exists:** the third-person shot only ever shows the pawn's back, so a pose defect on the front — arms out, hands splayed, a face pointing the wrong way — was invisible in review. This angle is the check for it.