diff --git a/ROADMAP.md b/ROADMAP.md index c337bc4..9ada215 100644 --- a/ROADMAP.md +++ b/ROADMAP.md @@ -2,7 +2,7 @@ Living roadmap for this project. This file is the single source of truth for current progress. -## Status at a glance — 2026-11-07 08:50 +## Status at a glance — 2026-11-07 09:45 Workstation, geo pipeline, and engine validation are done. The art pipeline has a first blockout, terrain, and street in metres, in one shared coordinate frame. **Project bootstrap is complete**: `Game/GigLine` builds, packages, and both content-acceptance tests (static-mesh scale, MPFB skeletal character) pass. Remaining `0.1.0` work is geo detailing, asset production, gameplay, and release checks. @@ -16,6 +16,8 @@ Workstation, geo pipeline, and engine validation are done. The art pipeline has | Reference | 72 images local, uncommitted; hero entrance located; inherited eight-step claim overturned | | Unreal project | bootstrap complete: C++ project builds, blank Linux build packaged + launch-tested, scale test and MPFB skeletal character accepted | +**Next up:** model the hero façade and block frontage from the reference set, then first-person traversal on the site terrain. **Release gate:** `v0.1.0` is tagged only on the owner's explicit go-ahead once the release checks pass — not automatically when the checkboxes close. + **Open decisions:** code licence (MIT proposed); whether shipped builds carry a derived OSM database (ODbL posture). ## 0.1.0 — Local setup and walkable Hollywood block (weeks 1–6)