From 640bff9631bb7956efa4fa852932e44e400dea87 Mon Sep 17 00:00:00 2001 From: Zwitschi Date: Sun, 8 Nov 2026 16:44:00 +0100 Subject: [PATCH] screenshots: re-render the whole set after the 0.1.2 height calibration (review) (#27) Merged PR #27: 0.1.2 screenshot set (approved) Co-authored-by: Zwitschi --- Game/GigLine/Content/Hollywood/DemoMap.umap | 2 +- Game/GigLine/Content/Test/ReviewMap.umap | 2 +- Screenshots/README.md | 41 +++++++++++-------- Screenshots/demo/review-demo-crossing.png | 4 +- .../demo/review-demo-north-buildings.png | 4 +- Screenshots/review-character.png | 4 +- Screenshots/review-ground-contact.png | 4 +- Screenshots/review-hero-facade-front.png | 4 +- Screenshots/review-hero-facade-oblique.png | 4 +- Screenshots/review-hero-portals.png | 4 +- Screenshots/review-npc-prefab.png | 4 +- Screenshots/review-overview.png | 4 +- Screenshots/review-player-placement.png | 4 +- Screenshots/review-scale-cubes.png | 4 +- Screenshots/review-shadow-compare.png | 4 +- 15 files changed, 49 insertions(+), 44 deletions(-) diff --git a/Game/GigLine/Content/Hollywood/DemoMap.umap b/Game/GigLine/Content/Hollywood/DemoMap.umap index 67d2a35..1822e71 100644 --- a/Game/GigLine/Content/Hollywood/DemoMap.umap +++ b/Game/GigLine/Content/Hollywood/DemoMap.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:efbb73adf8e6193b5650b59604cfe127b552641f6803b4ae12d2db46eb04d804 +oid sha256:f1d90ad9f218d9f1e29f78b600b19a42cc63e99753f74da94adcbec8e32c7d2f size 54508 diff --git a/Game/GigLine/Content/Test/ReviewMap.umap b/Game/GigLine/Content/Test/ReviewMap.umap index 5394613..ad8ae57 100644 --- a/Game/GigLine/Content/Test/ReviewMap.umap +++ b/Game/GigLine/Content/Test/ReviewMap.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:f6ccf0277d30f80a5bc2b155d98fb7f97503e54bbd70993cc4b373bfecf35533 +oid sha256:df31c3e291c05b111ad898efcf9aba0acf70866210aff82c981aa896c2adc63c size 28706 diff --git a/Screenshots/README.md b/Screenshots/README.md index 025ddc0..2a5f6fc 100644 --- a/Screenshots/README.md +++ b/Screenshots/README.md @@ -14,26 +14,30 @@ Rebuilds `Game/GigLine/Content/Test/ReviewMap.umap` from current content, runs t ## Shot list -All shots ☑ approved 2026-11-07, including the block frontage pass that added the neighbouring buildings and corrected the hero and north-building placement. +**Status: whole set ☑ approved 2026-11-09** (owner review of PR #27). Every shot was re-rendered from current `main` content after the building-height calibration was adopted (`v0.1.2`): Mapbox-derived **3.1 m per level** (`Geo/tools/block_height_report.py`), explicit overrides for three rear outbuildings, and the regenerated blockout and frontage that follow — 6922 is now 39.1 m (was 42.1 m) and the El Capitan Theatre 20.5 m (was 20.0 m). -**2026-11-08 — regenerated set (v0.1.1 geometry).** Re-rendered again after the `0.1.1` street change (sidewalk upstand tapered to the building edge, crossing ramps graded to ≤8 %). Re-rendered via `Tools/render_screenshots.sh` after the placement release check. The `demo-north-buildings` camera was re-pointed (it previously sat 9.5 km west and framed 85 % sky); that shot now shows both north buildings, and all maps carry the re-staged shot cameras. **Approved 2026-11-08** (owner review of the regenerated set). +| Round | What changed | +| --- | --- | +| 2026-11-07 | First approved set; block frontage pass corrected hero and north-building placement | +| 2026-11-08 | Re-rendered after `0.1.1` street geometry (sidewalk upstand flush at the building edge, crossing ramps graded ≤ 8 %); `demo-north-buildings` camera re-pointed (was 9.5 km west, 85 % sky) | +| 2026-11-09 | Re-rendered after the `0.1.2` building-height calibration (3.1 m per level). 12 of 14 PNGs changed; `review-demo-spawn-view` and `review-demo-street-level` are byte-identical to the `0.1.1` round, so the height change reads mostly on the frontage silhouettes | -| # | File | Preview | Map | View | What it shows | -| --- | --- | --- | --- | --- | --- | -| 1 | `review-overview.png` | [overview](review-overview.png) | Review | 7 m up, NE | Whole review layout: character + both cubes on the floor | -| 2 | `review-character.png` | [character](review-character.png) | Review | eye height, south | MPFB mannequin, idle pose + warm skin; feet meet the plane | -| 3 | `review-scale-cubes.png` | [scale cubes](review-scale-cubes.png) | Review | south | Floating vs grounded cube: cast vs contact shadow | -| 4 | `review-player-placement.png` | [player placement](review-player-placement.png) | Review | spawn | The `AGigLineCharacter` pawn, capsule height and landing | -| 5 | `review-npc-prefab.png` | [npc prefab](review-npc-prefab.png) | Review | mid, west | The `AGigLineNPCPerson` prefab: collision capsule + visible MPFB body, feet on Z 0 | -| 6 | `review-ground-contact.png` | [ground contact](review-ground-contact.png) | Review | knee height, feet | Floating/sinking character is obvious here | -| 7 | `review-shadow-compare.png` | [shadow compare](review-shadow-compare.png) | Review | low angle | Detached (floating) vs touching (grounded) shadows | -| 8 | `review-hero-portals.png` | [hero portals](review-hero-portals.png) | Review | 8 m, eye height | Three genuine 1.2 m portal recesses with flights and plinth | -| 9 | `review-hero-facade-front.png` | [hero facade front](review-hero-facade-front.png) | Review | road side, straight-on | Hero façade elevation and column rhythm | -| 10 | `review-hero-facade-oblique.png` | [hero facade oblique](review-hero-facade-oblique.png) | Review | north-west | Body depth and column line standing proud of the mass | -| 11 | `demo/review-demo-spawn-view.png` | [spawn view](demo/review-demo-spawn-view.png) | Demo | north sidewalk | The whole block: hero façade between its neighbours, both sidewalks and the road | -| 12 | `demo/review-demo-street-level.png` | [street level](demo/review-demo-street-level.png) | Demo | eye height, north side | The hero colonnade with the adjacent frontage buildings either side | -| 13 | `demo/review-demo-crossing.png` | [crossing](demo/review-demo-crossing.png) | Demo | along the crosswalk | The designated mid-block crossing at s=130 m (UE X -14956): three zebra bars on the asphalt, with the south frontage and the hero colonnade behind | -| 14 | `demo/review-demo-north-buildings.png` | [north buildings](demo/review-demo-north-buildings.png) | Demo | across the Blvd | North-side buildings (TCL, Tussaud's) seen from the south side across the road. **2026-11-08:** camera re-pointed to the buildings' mass centre (was 9.5 km west → 85% sky); now frames both north buildings. Flat surfaces = `0.1.4` façade scope. | +| # | File | Preview | Map | View | What it shows | ☑ | +| --- | --- | --- | --- | --- | --- | --- | +| 1 | `review-overview.png` | [overview](review-overview.png) | Review | 7 m up, NE | Whole review layout: character + both cubes on the floor | ☑ 2026-11-09 | +| 2 | `review-character.png` | [character](review-character.png) | Review | eye height, south | MPFB mannequin, idle pose + warm skin; feet meet the plane | ☑ 2026-11-09 | +| 3 | `review-scale-cubes.png` | [scale cubes](review-scale-cubes.png) | Review | south | Floating vs grounded cube: cast vs contact shadow | ☑ 2026-11-09 | +| 4 | `review-player-placement.png` | [player placement](review-player-placement.png) | Review | spawn | The `AGigLineCharacter` pawn, capsule height and landing | ☑ 2026-11-09 | +| 5 | `review-npc-prefab.png` | [npc prefab](review-npc-prefab.png) | Review | mid, west | The `AGigLineNPCPerson` prefab: collision capsule + visible MPFB body, feet on Z 0 | ☑ 2026-11-09 | +| 6 | `review-ground-contact.png` | [ground contact](review-ground-contact.png) | Review | knee height, feet | Floating/sinking character is obvious here | ☑ 2026-11-09 | +| 7 | `review-shadow-compare.png` | [shadow compare](review-shadow-compare.png) | Review | low angle | Detached (floating) vs touching (grounded) shadows | ☑ 2026-11-09 | +| 8 | `review-hero-portals.png` | [hero portals](review-hero-portals.png) | Review | 8 m, eye height | Three genuine 1.2 m portal recesses with flights and plinth | ☑ 2026-11-09 | +| 9 | `review-hero-facade-front.png` | [hero facade front](review-hero-facade-front.png) | Review | road side, straight-on | Hero façade elevation and column rhythm | ☑ 2026-11-09 | +| 10 | `review-hero-facade-oblique.png` | [hero facade oblique](review-hero-facade-oblique.png) | Review | north-west | Body depth and column line standing proud of the mass | ☑ 2026-11-09 | +| 11 | `demo/review-demo-spawn-view.png` | [spawn view](demo/review-demo-spawn-view.png) | Demo | north sidewalk | The whole block: hero façade between its neighbours, both sidewalks and the road | ☑ 2026-11-09 | +| 12 | `demo/review-demo-street-level.png` | [street level](demo/review-demo-street-level.png) | Demo | eye height, north side | The hero colonnade with the adjacent frontage buildings either side | ☑ 2026-11-09 | +| 13 | `demo/review-demo-crossing.png` | [crossing](demo/review-demo-crossing.png) | Demo | along the crosswalk | The designated mid-block crossing at s=130 m (UE X -14956): three zebra bars on the asphalt, with the south frontage and the hero colonnade behind | ☑ 2026-11-09 | +| 14 | `demo/review-demo-north-buildings.png` | [north buildings](demo/review-demo-north-buildings.png) | Demo | across the Blvd | North-side buildings (TCL, Tussaud's) seen from the south side across the road. **2026-11-08:** camera re-pointed to the buildings' mass centre (was 9.5 km west → 85% sky); now frames both north buildings. Flat surfaces = `0.1.4` façade scope. | ☑ 2026-11-09 | ## Scene conventions @@ -48,6 +52,7 @@ All shots ☑ approved 2026-11-07, including the block frontage pass that added - **Ground contact**: feet meet the plane with no gap and no shadow seam. - **Scale**: everything checks against the 1 m cubes. - **Façade rhythm**: six columns at 4.96 m across 25.75 m should read as the photographs in silhouette. +- **Frontage heights (new in this round)**: 6922 and the El Capitan Theatre were re-cut to the 3.1 m storey height. Check they still read as the taller west end and the lower cinema respectively against `Art/reference/hollywood/el-capitan-theatre-blade-sign-day-wikimedia-2008-10.jpg`, and that the ordering of the six frontage buildings is unchanged. ## Known cosmetic issues diff --git a/Screenshots/demo/review-demo-crossing.png b/Screenshots/demo/review-demo-crossing.png index d4a95d2..d207434 100644 --- a/Screenshots/demo/review-demo-crossing.png +++ b/Screenshots/demo/review-demo-crossing.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:e586658dc59ad2963202d562c428e3efad2149234548592cb2292905661bd6d4 -size 2628047 +oid sha256:ed6b566b47e6332461dea5f1c786e458ae6a7a83e9f77fde960ab516be860707 +size 2625467 diff --git a/Screenshots/demo/review-demo-north-buildings.png b/Screenshots/demo/review-demo-north-buildings.png index bc512e0..d2a2eef 100644 --- a/Screenshots/demo/review-demo-north-buildings.png +++ b/Screenshots/demo/review-demo-north-buildings.png @@ -1,3 +1,3 @@ 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