diff --git a/TODO.md b/TODO.md index dc80549..28be1d3 100644 --- a/TODO.md +++ b/TODO.md @@ -106,10 +106,10 @@ The MPFB character asset is planned as the NPC template (see `ROADMAP.md`). Keep - [x] Commit and review the publication preparation changes before pushing. Initial publication commit: `101db3f`. - [x] Review ODbL obligations for each shipped derivative database or produced work before public release. **Done 2026-11-08** — full review recorded in `Docs/odbl-review.md`: the shipped streets/footprints/sidewalks are a Produced Work of the OpenStreetMap database; obligations held are on-screen attribution (`AGigLineHUD`), the ODbL link, and the committed source extract with provenance; share-alike applies to the data layer only (project code/art stay CC0). THIRD_PARTY_NOTICES and `Docs/licensing.md` updated. -### Release checks +### Release checks - active - 01a1b26b-3c94-707f-9665-2f6b4a79b564 (branch `placement-reference-0.1.0`) - [x] Player can traverse both sides of the demo without falling through geometry. **Verified 2026-11-08:** Blender pre-check plus an in-engine swept transect (`-qaselftest`) over the north sidewalk, carriageway and south sidewalk from X -14900 to -9420 — 84 samples, 0 holes, ground Z 317..395 (sidewalk 395, road 366, south walk 317). The player spawns at Z 456 and stays there for the whole run (`fall=0`, single Z). -- [ ] Building placement, street scale, and site identity checked against references. +- [A] Building placement, street scale, and site identity checked against references. Render current DemoMap content, compare the four demo views (spawn, street-level, crossing, north-buildings) side by side against the reference photos (`Art/reference/hollywood/`, `el-capitan-*`), and record every deliberate deviation in `Docs/release-checks.md` §0.1.0 check-record table per `Tools/judge_screenshot.py` pre-check + human verdict. - [ ] No blocking collision or packaging defects. - [ ] Remove TEMP QA diagnostics (`GigLine SIM` / `GigLine GROUND` log lines and the settle-timer log) from `GigLineCharacter.cpp` before the release tag, or gate them behind a cvar. - [ ] 60 FPS at 1440p on the dev workstation (Bazzite, Ryzen 7 7700X, 64 GB RAM, RTX 5070 Ti 16 GB) using a documented quality preset; record upscaling state; report performance without frame generation.