From 24f1e682fe726ace25fa230428943b795b022dca Mon Sep 17 00:00:00 2001 From: Zwitschi Date: Tue, 10 Nov 2026 13:00:09 +0100 Subject: [PATCH] fix(maps): restore both maps that the aborted e2e run had emptied The e2e check recreates the maps as empty levels by design, and the run was cancelled while it was still rebuilding DemoMap. The commit that followed swept the empty 159 KB map into git, replacing the populated 886 KB one. Both maps are restored from f681d83, the last commit that had them built. The recreate step stays in the toolchain - it is correct - but it must never be committed mid-run: the maps are only valid content after the builders have saved them again. --- Game/GigLine/Content/Hollywood/DemoMap.umap | 4 ++-- Game/GigLine/Content/Test/ReviewMap.umap | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Game/GigLine/Content/Hollywood/DemoMap.umap b/Game/GigLine/Content/Hollywood/DemoMap.umap index 2b4e14f..6676a20 100644 --- a/Game/GigLine/Content/Hollywood/DemoMap.umap +++ b/Game/GigLine/Content/Hollywood/DemoMap.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:974b7ca3e2134bbcfe77b63eca6ece122d885477f938eb1a1b6c6ef695040918 -size 159879 +oid sha256:44d2d7eea242e1bad36b0409938820aa3b8631e6dbe044b39b0f835bd713a9aa +size 886541 diff --git a/Game/GigLine/Content/Test/ReviewMap.umap b/Game/GigLine/Content/Test/ReviewMap.umap index 056e8a4..81981e1 100644 --- a/Game/GigLine/Content/Test/ReviewMap.umap +++ b/Game/GigLine/Content/Test/ReviewMap.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:c4c6786ffb3413d907dbfe44a35316525ff299ff42ef039fe99bf9940ae7d227 +oid sha256:fad806f3f77e73af8134565887962e7548a74aafde64b59fff2123f6dce23f72 size 38367