diff --git a/Screenshots/README.md b/Screenshots/README.md
index 728697f..3945c8c 100644
--- a/Screenshots/README.md
+++ b/Screenshots/README.md
@@ -27,30 +27,30 @@ and exits — about a minute. The camera list lives in
## Review-map shots
-All ☑ approved 2026-11-07 unless noted.
+All ☑ approved 2026-11-07 unless noted. Click an image for the full-size PNG.
-| File | View | What it shows |
-| --- | --- | --- |
-| `review-00-overview.png` | 7 m up, NE | Whole review layout: character + both cubes on the floor |
-| `review-01-character.png` | eye height, south | MPFB mannequin, idle pose + warm skin; feet meet the plane |
-| `review-02-scale-cubes.png` | south | Floating vs grounded cube: cast vs contact shadow |
-| `review-03-player-placement.png` | spawn | The `AGigLineCharacter` pawn, capsule height and landing |
-| `review-04-ground-contact.png` | knee height, feet | Floating/sinking character is obvious here |
-| `review-05-shadow-compare.png` | low angle | Detached (floating) vs touching (grounded) shadows |
-| `review-06-hero-portals.png` | 8 m, eye height | Three genuine 1.2 m portal recesses with flights and plinth |
-| `review-07-hero-facade-front.png` | road side, straight-on | Hero façade elevation and column rhythm |
-| `review-08-hero-facade-oblique.png` | north-west | Body depth and column line standing proud of the mass |
+| File | Preview | View | What it shows |
+| --- | --- | --- | --- |
+| `review-00-overview.png` | [
](review-00-overview.png) | 7 m up, NE | Whole review layout: character + both cubes on the floor |
+| `review-01-character.png` | [
](review-01-character.png) | eye height, south | MPFB mannequin, idle pose + warm skin; feet meet the plane |
+| `review-02-scale-cubes.png` | [
](review-02-scale-cubes.png) | south | Floating vs grounded cube: cast vs contact shadow |
+| `review-03-player-placement.png` | [
](review-03-player-placement.png) | spawn | The `AGigLineCharacter` pawn, capsule height and landing |
+| `review-04-ground-contact.png` | [
](review-04-ground-contact.png) | knee height, feet | Floating/sinking character is obvious here |
+| `review-05-shadow-compare.png` | [
](review-05-shadow-compare.png) | low angle | Detached (floating) vs touching (grounded) shadows |
+| `review-06-hero-portals.png` | [
](review-06-hero-portals.png) | 8 m, eye height | Three genuine 1.2 m portal recesses with flights and plinth |
+| `review-07-hero-facade-front.png` | [
](review-07-hero-facade-front.png) | road side, straight-on | Hero façade elevation and column rhythm |
+| `review-08-hero-facade-oblique.png` | [
](review-08-hero-facade-oblique.png) | north-west | Body depth and column line standing proud of the mass |
## Demo-map views
-Rendered from `/Game/Hollywood/DemoMap`, the walkable level.
+Rendered from `/Game/Hollywood/DemoMap`, the walkable level. Click an image for the full-size PNG.
-| File | Approval | What it shows |
-| --- | --- | --- |
-| `demo/review-00-demo-spawn-view.png` | ☑ | Spawn view: north sidewalk, the hero façade across the road |
-| `demo/review-01-demo-street-level.png` | ☑ | Street level: portals, flights, banners, colonnade |
-| `demo/review-02-demo-crossing.png` | needs review | From the west, looking along the block (foreground blocking) |
-| `demo/review-03-demo-north-buildings.png` | ☑ | North-side background buildings (TCL, Tussaud's) across the Blvd |
+| File | Preview | Approval | What it shows |
+| --- | --- | --- | --- |
+| `demo/review-00-demo-spawn-view.png` | [
](demo/review-00-demo-spawn-view.png) | ☑ | Spawn view: north sidewalk, the hero façade across the road |
+| `demo/review-01-demo-street-level.png` | [
](demo/review-01-demo-street-level.png) | ☑ | Street level: portals, flights, banners, colonnade |
+| `demo/review-02-demo-crossing.png` | [
](demo/review-02-demo-crossing.png) | needs review | From the west, looking along the block (foreground blocking) |
+| `demo/review-03-demo-north-buildings.png` | [
](demo/review-03-demo-north-buildings.png) | ☑ | North-side background buildings (TCL, Tussaud's) across the Blvd |
## What to look for