# Unreal Engine generated output — never commit
Binaries/
DerivedDataCache/
Intermediate/
Saved/
Build/Receipts/
*.VC.db
*.VC.opendb
*.opensdf
*.sdf
*.suo
*.sln
*.xcodeproj/
*.xcworkspace/
.vs/

# Engine installations are external to this repository
/Engine/
/UnrealEngine*/

# Blender backups and temp
*.blend1
*.blend2

# Python tooling
__pycache__/
*.py[cod]
.venv/
venv/
.pytest_cache/
.ruff_cache/

# Editors and OS
.idea/
.vscode/
.DS_Store
Thumbs.db
*~

# Credentials and environment — never committed
.env
.env.*
*.env

# Mapbox-derived data — local only. Mapbox terms restrict persisting/redistributing
# their data, so the Tilequery cache and any generated report stay untracked.
/Geo/raw/mapbox-cache/
/Geo/verification/*mapbox*

# Visual-loop iterations: generated comparisons stay uncommitted until the owner
# confirms a shot. Only Screenshots/ is committed.
/Art/reference/iterations/

# Local, private reference material — never committed (see Docs/reference-notes-hollywood.md)
/Art/reference/
/Docs/data-inventory.md
/Docs/environment.md
/Docs/reference-notes-hollywood.md
/.agents/skills/blender-skills/

# Blender/Blosm working caches
/Art/blender/.cache/

# Rendered screenshots for visual review — committed with the repo (see
# AGENTS.md Visual review) so reviewers see what the build rendered.

# Scratch files
.tmp-*

# Unreal per-project build artefacts (FileOpenOrder logs and the like)
Build/
