8462a2fde7
- Added SymptomManager autoload for managing symptom intensities. - Introduced nausea tilt effect for camera roll based on nausea intensity. - Created color desaturation shader and overlay for visual feedback. - Developed TreatmentManager to handle nausea ramping during IV treatment. - Added hospital room scene with first-person controller and interactions. - Implemented sit-down interaction for the treatment chair. - Created IV insertion sequence with animations and completion signal. - Added player controller with movement and interaction capabilities. - Integrated nausea effects into the player experience with smooth transitions.
55 lines
1.5 KiB
GDScript
55 lines
1.5 KiB
GDScript
class_name TreatmentManager
|
|
extends Node
|
|
## Drives nausea during an active treatment.
|
|
##
|
|
## When `start_ramp()` is called (wired to IV `iv_completed`), nausea ramps from
|
|
## its current value up to `ramp_target` over `ramp_duration` seconds, then holds.
|
|
## The SymptomManager autoload propagates changes to the tilt + desaturation
|
|
## effects, so this node only needs to push intensity values.
|
|
|
|
signal treatment_started
|
|
signal ramp_complete
|
|
|
|
## Target nausea intensity at the end of the initial ramp.
|
|
@export var ramp_target: float = 40.0
|
|
## How long (seconds) the initial ramp takes.
|
|
@export var ramp_duration: float = 30.0
|
|
|
|
var _ramping: bool = false
|
|
var _elapsed: float = 0.0
|
|
var _start_value: float = 0.0
|
|
var _sm: Node = null
|
|
|
|
|
|
func _ready() -> void:
|
|
if is_inside_tree():
|
|
_sm = get_tree().root.get_node_or_null("SymptomManager")
|
|
if _sm == null:
|
|
_sm = SymptomManager
|
|
set_process(false)
|
|
|
|
|
|
## Begin the nausea ramp. Safe to wire directly to IVInsertion.iv_completed.
|
|
func start_ramp() -> void:
|
|
if _sm == null:
|
|
push_warning("TreatmentManager: SymptomManager not available.")
|
|
return
|
|
_start_value = _sm.get_intensity(_sm.NAUSEA)
|
|
_elapsed = 0.0
|
|
_ramping = true
|
|
set_process(true)
|
|
treatment_started.emit()
|
|
|
|
|
|
func _process(delta: float) -> void:
|
|
if not _ramping:
|
|
return
|
|
_elapsed += delta
|
|
var t := clampf(_elapsed / ramp_duration, 0.0, 1.0)
|
|
var value := lerpf(_start_value, ramp_target, t)
|
|
_sm.trigger_symptom(_sm.NAUSEA, value)
|
|
if t >= 1.0:
|
|
_ramping = false
|
|
set_process(false)
|
|
ramp_complete.emit()
|