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chemo-sim/scripts/game_systems/treatment_manager.gd
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zwitschi 8462a2fde7
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feat: Implement nausea symptom system and related features
- Added SymptomManager autoload for managing symptom intensities.
- Introduced nausea tilt effect for camera roll based on nausea intensity.
- Created color desaturation shader and overlay for visual feedback.
- Developed TreatmentManager to handle nausea ramping during IV treatment.
- Added hospital room scene with first-person controller and interactions.
- Implemented sit-down interaction for the treatment chair.
- Created IV insertion sequence with animations and completion signal.
- Added player controller with movement and interaction capabilities.
- Integrated nausea effects into the player experience with smooth transitions.
2026-05-30 14:14:38 +02:00

55 lines
1.5 KiB
GDScript

class_name TreatmentManager
extends Node
## Drives nausea during an active treatment.
##
## When `start_ramp()` is called (wired to IV `iv_completed`), nausea ramps from
## its current value up to `ramp_target` over `ramp_duration` seconds, then holds.
## The SymptomManager autoload propagates changes to the tilt + desaturation
## effects, so this node only needs to push intensity values.
signal treatment_started
signal ramp_complete
## Target nausea intensity at the end of the initial ramp.
@export var ramp_target: float = 40.0
## How long (seconds) the initial ramp takes.
@export var ramp_duration: float = 30.0
var _ramping: bool = false
var _elapsed: float = 0.0
var _start_value: float = 0.0
var _sm: Node = null
func _ready() -> void:
if is_inside_tree():
_sm = get_tree().root.get_node_or_null("SymptomManager")
if _sm == null:
_sm = SymptomManager
set_process(false)
## Begin the nausea ramp. Safe to wire directly to IVInsertion.iv_completed.
func start_ramp() -> void:
if _sm == null:
push_warning("TreatmentManager: SymptomManager not available.")
return
_start_value = _sm.get_intensity(_sm.NAUSEA)
_elapsed = 0.0
_ramping = true
set_process(true)
treatment_started.emit()
func _process(delta: float) -> void:
if not _ramping:
return
_elapsed += delta
var t := clampf(_elapsed / ramp_duration, 0.0, 1.0)
var value := lerpf(_start_value, ramp_target, t)
_sm.trigger_symptom(_sm.NAUSEA, value)
if t >= 1.0:
_ramping = false
set_process(false)
ramp_complete.emit()