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chemo-sim/docs/STEAM_RELEASE_CHECKLIST.md
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Steam Release Checklist

Chemo-Sim — Everything needed before hitting "Publish."

Pre-Launch (Phase 4)

  • Steamworks account created
  • App ID reserved ($100 fee paid)
  • Bank/tax info filled in Steamworks
  • Build depots configured (Win x64, Linux)
  • GodotSteam plugin integrated and tested
  • Achievements defined and implemented
  • Cloud saves configured (if using)

Store Page (Phase 45)

  • Short description (≤300 chars)
  • Full description (formatting, GIFs, feature bullets)
  • Content warnings set (mature themes, medical situations, dark humor)
  • Tags: Indie, Simulation, First-Person, Dark Humor, Singleplayer, Story Rich
  • Genre: Simulation, Indie
  • Screenshots (min 5, showing gameplay variety)
  • Trailer (3090 sec, captures tone)
  • Capsule images:
    • Header capsule (460x215)
    • Small capsule (231x87)
    • Main capsule (616x353)
    • Vertical capsule (374x448)
  • Library assets:
    • Library capsule (600x900)
    • Library hero (3840x1240)
    • Library logo (1280x720)

Build Verification (Phase 5)

  • Fresh install from Steam on Windows
  • Fresh install from Steam on Linux
  • Achievements unlock correctly
  • Save/load works across sessions
  • Controller works (if supported)
  • No crash in 1-hour playthrough
  • Steam overlay works (Shift+Tab)

Launch Day

  • Set release date in Steamworks
  • Flip store page from "Coming Soon" to "Early Access"
  • Post announcement on Discord/Twitter/TikTok
  • Monitor Steam forums and Discord for first-hour bugs
  • Hotfix branch ready, CI warmed up

Post-Launch

  • First patch within 48 hours (critical fixes only)
  • Weekly community roundup posts
  • Plan first content update based on feedback